
Going No Air
This game is from ldjam.com, which is currently unavailable.
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>Davey Jones has gotten himself into a spot of bother whilst deep-sea diving.
>His air hose has been cut, meaning that he has a limited amount of air.
>Fortunately he has managed to get inside of a strangely spherical glass structure he found at the bottom of the sea.
>He'll be able to hold out for a long time... assuming that pesky fish stops poking holes in the glass!
>*Keep Jones alive for as long as possible by plugging up the holes in the glass by moving his arms, legs and head over the holes.*
>Good thing that Jones keeps an infinite number of wine corks about his person at all times!
I really enjoyed making this game. Development was very chill and not very stressful at all. I'm really glad to finally get equal weighting and polish between all the disciplines (programming, art, audio and interface). In fact I spent only a minimal amount of my development time this Ludum Dare programming!
The theme usage is not that obvious. The idea came from having the player on the inside of a spherical world - therefore making it a small world to play in. This is what the concept came out as in the end.
Web
Source
>Davey Jones has gotten himself into a spot of bother whilst deep-sea diving.
>His air hose has been cut, meaning that he has a limited amount of air.
>Fortunately he has managed to get inside of a strangely spherical glass structure he found at the bottom of the sea.
>He'll be able to hold out for a long time... assuming that pesky fish stops poking holes in the glass!
>*Keep Jones alive for as long as possible by plugging up the holes in the glass by moving his arms, legs and head over the holes.*
>Good thing that Jones keeps an infinite number of wine corks about his person at all times!
I really enjoyed making this game. Development was very chill and not very stressful at all. I'm really glad to finally get equal weighting and polish between all the disciplines (programming, art, audio and interface). In fact I spent only a minimal amount of my development time this Ludum Dare programming!
The theme usage is not that obvious. The idea came from having the player on the inside of a spherical world - therefore making it a small world to play in. This is what the concept came out as in the end.