Gravity Architect (Vive, Oculus, and Daydream only)

Overall★★★★★★★★★★4.00
Fun★★★★★★★★★★4.00
Innovation★★★★★★★★★★5.00
Theme★★★★★★★★★★3.00
Graphics★★★★★★★★★★3.00
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Gravity Architect is a Virtual Reality 3D puzzle game where every tiny voxel of matter has a gravitational pull. This is the first game built with the SculptrVR Engine! Place mass into the universe to guide a stream of particles through each of the goals.

Supported platforms: HTC Vive, Oculus Touch, & Google Daydream

Download link: https://nathansculptrvr.itch.io/gravity-architect


Gravity Architect has 11 levels and 3 difficulty settings. The three difficulty settings change the size of the target spheres.

Estimated play time on easy: ~1 hour.

Estimated play time on medium: ~2 hours.

Estimated play time on hard: good luck..




Vive Instructions:

-Trigger: Place material

-Grip: Reposition universe

-App button: toggle delete mode on your sphere

-Point your right-hand lasers at the panel behind your left hand to change levels.

Oculus Instructions:

-Trigger: Place material

-Grip: Reposition universe

-A/X: toggle delete mode on your sphere

-Point your right-hand lasers at the panel behind your left hand to change levels.

Daydream Instructions:
-The touchpad is partitioned into 5 buttons (left, right, top, bottom, center)

-Rotate your wrist to adjust the depth of the sculpting ball

-Center press: Place material

-Top press: Toggle delete mode

-Left/Right press: Undo/Redo

-Bottom Press: teleport 0.5m in the direction you're pointing

-App button: bring up level selection menu

Comments3

mikea
mikea4 May 2017, 20:46
Nice to see a VR game! Could have moved the Universe with Both Hands instead of moving the player though. Movement is slow. 😄
ryguydavis
ryguydavis14 May 2017, 03:49
Wow, this was something else. I found myself lost in this game for the last 40 minutes or so. Definitely one of the longest play sessions I ever had on a Ludum Dare entry. It really made me think deeply and I feel like I learned something about gravity and complex gravity systems. The physicsy voxels were a great touch. It was a lot of fun seeing particles bouncing around and it made the world that much more believable. The lag was pretty bad at times, so I think it could use some optimization. Really cool game, though. I thoroughly enjoyed my time in your little VR world.
jiggywit5 Aug 2017, 16:37
great game. I think this just sold me on SculptVR

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