A small exploration of what it might be like to play a 2D sprite-based platformer in VR.
The "game" is really just a tech demo for procedural 1D heightmaps that are generated on the fly as the character runs around. There's no loss, points, or victory conditions.
I did not make new character artwork, so I've had to opt out of graphics judgement.
All terrain visible in the view window gets regenerated each frame in about 0.2ms.
Controls (Oculus Rift, but similar should work on Vive):