Human Tragedy

A small Game we developed for the Jam, but following all the Compo Rules (48h, no premade Assets/Sounds/Code), except for the Team Size of course.
Why isn't there something like a compo for Teams? Jam Rules are really just too loose.
Controls:
Movement: WASD/ArrowKeys
Hit: lctrl or mouse1
Inventory: I
Game (Windows): https://www.dropbox.com/s/kyyk326r7ncfu10/LD38.zip?dl=0
Source: https://bitbucket.org/tiffi1989/ludumdare38/src



Comments24
There was a little bug with some colliders making hard certains zones to explore and the combat is strange (against bats the only thing I could do was smashing the mouse xD).
Music fits very well with mood of the game.
Overall is a nice entry for a compo team. Good work!
http://prntscr.com/f3hl0h
Overall really love the feeling of the game, and though it is quite compact it left quite the mark on me :)
You created a nice vibe here in this game, the music was a great help setting the tone, and the art for the characters and different locations was nice. I enjoyed that it came full circle location-wise, and the actual ending itself was a nice touch.
Controls were solid, I had a few minor things like I felt the hitbox around the bottom of trees was a little tough, and I wasn't quite sure when I was striking the bats successfully. But having perfect combat/move controls is kind of irrelevant to the game you're making here.
I enjoyed playing through and I felt like the length was just about perfect.
Nice work!
The game engine was solid, as was the mood and atmosphere, but I got lost and had no idea what to do. The character dialogue was thoroughly unhelpful and I ended up just giving up. Player needs more guidance.
As for the ending, haha, I really thought something else would happen, nice twist! Keep up the good work! :thumbsup: