Trapped in Engineering - My Game first time

Overall★★★★★★★★★★2.48
Fun★★★★★★★★★★2.19
Innovation★★★★★★★★★★2.53
Theme★★★★★★★★★★2.55
Audio★★★★★★★★★★2.26
Humor★★★★★★★★★★2.72
Mood★★★★★★★★★★2.89
Opt-Out of Graphics - used derivative artwork.


Trapped in Engineering is a game of repetition.

Made in 48 hours for the Ludum Dare Compo by Bill Wheatley.

Build & Source available at
http://labs.aeps.com/ld/38/
Source Code also avail - https://github.com/bwheatley/LudemDare38

I know I probably made mistakes, constructive feedback is always welcome. If the feedback isn't constructive, remember when your mother told you if you don't have anything nice to say don't say anything. <3

Tools
Using Unity 5.6
http://www.samcodes.co.uk/project/geometrize-haxe-web/
http://www.dafont.com/neo-sci-fi.font
Modeling -
Probuilder - https://www.assetstore.unity3d.com/en/#!/content/3558
3DS Max

Audio Tools
http://www.reaper.fm/
https://www.audiotool.com/app
http://www.bfxr.net/

Thanks to my amazing wife heather and cat jasper
who appear inside the game for letting me create this.

Questions?
[email protected]
Twitter @bwheatley

Comments16

Samurai Spark
Samurai Spark30 Apr 2017, 19:25
Your cat is cute! 😁

Nicely done entry! A 3D project for the compo deserves respect!
But to be honest I tried 5 times to find what I'm supposed to do, but never figured it out.
In the dialogues you write about some buttons are these the green lights in the ship?
I'd love to see some kind of restart function and a small tutorial but overall a good entry!
Oh and the fx fits the mood of the game very well. :)

Funny idea! 😄
Bill Wheatleyauthor30 Apr 2017, 23:21
Thanks, yea it was 50/50 on my play testers on knowing what to do. I appreciate the feedback, I could have done a much better job on the tutorial.
randomhuman
randomhuman1 May 2017, 19:02
I like the idea of an abusive monster captain in the Star Trek universe, fun!
2kah2 May 2017, 20:35
Nice game, I love the premise! Also, if you edit your game again you can set which categories you want to opt out of.
Phlip45
Phlip454 May 2017, 03:05
Good for a first try. A race to keep everything from failing. I played the WebGL version which I'm gonna assume was buggy from unity issues (pictures appeared over the words and doors were pretty hard to identify) Overall fun though!
OccultOne
OccultOne4 May 2017, 05:14
I Played this on Livestream a bit ago: https://www.youtube.com/watch?v=MwY1-PtcDqs

I left notes in the video, I have so many concerns. My big thing: That repeating audio sound was so obnoxious it actually was the thing that stopped me from giving it another try. The other thing is the player has no guidance, which was probably impacted by the dialogue windows being totally unreadable.
Bill Wheatleyauthor4 May 2017, 08:17
Yea the audio I'd have tweaked it turned into eventually it was just constantly running. Thanks for the feedback. What res were you running the game at? Curious about looking into the dialogue windows. I have a 4k monitor but built things to run on 1080p.
Bill Wheatleyauthor4 May 2017, 08:18
@philip45 yea the lighting in the webgl version leaves something to be desired considering so much time went into baking the lights and tweaking them. Thanks for the feedback.
Samusoidal
Samusoidal5 May 2017, 21:55
Ahead Warp 1... The engines are out.
Ready the phaser banks... The phasers are out.
I can't breathe... The life support is out.
We're under attack... The shields are down 100%.
WHY, CAT, WHY?!?!?
The controls in this game were very tricky (I actually got stuck in a corner on my first try, and the stairs ended up costing me the game), the audio was a little annoying, and the smoke was very disorienting (maybe that's the idea).
I think it's a good concept (though I don't see the theme), and could be made into something great with some more time.
We need more Star Trek games.
Bill Wheatleyauthor5 May 2017, 23:24
Hah thanks @samusoidal, Yea i found the stuck in the corner issue yesterday myself. I should patch that out, And agreed, the sounds are a bit grating after awhile. Thanks for trying it out and giving feedback. I appreciate the time.

The theme was small world, your world was being stuck in a tiny engineering room. :) Yea i'm weird lol
I went with the theme after listening to Quill18 talk about an engineering game where you work in the engine room. With a little more time I think it would be more fun and less, running back and forth like a turkey.
nekoballs
nekoballs6 May 2017, 22:19
Gameplay wise it was a bit repetitive but addicting enough to make me reach the elevator! I really liked the mood, spaceships and cats are great. Jasper looks fantastic in that pirate hat!

GUI didn't stretch properly on 720p and less (Usually easy to fix with the "Canvas Scaler" component)
Bill Wheatleyauthor7 May 2017, 15:51
Aww thanks @nekoballs you're the first person to reach the turbolift. The idea was to be repetitive, but if i had more time repetitive but less annoying about it.
Thanks so much for taking the time to play it.
bentglasstube
bentglasstube12 May 2017, 07:17
Really nice job on your first entry. Some of the sounds became a bit too repetitive toward then end of a play through. Some variance in the footsteps and maybe distinct alarm sounds for each panel that you needed to do would add something to this. I hope you enjoyed the compo and participate again next time.
tomdeal
tomdeal14 May 2017, 00:41
The starfleet safety inspector has a big issue with the stairs, there are no handles! :-) Nice entry, especially for the first try. Maybe add a few lights, it was a bit hard to see anything near the side doors.

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