Sorry bro game is broke, it's not against compo rules to publish an update fixing game breaking bugs as long as you don't add features! I'd recommend fixing this soon and reuploading.
WebGL builds in Unity are always a messy steaming pile of trouble. It's among the reasons as to why I didn't put one up for my game (it turned all lighting red for god knows what reason). Either way, I watched you work on the job system and it is very interesting indeed ! Useful to learn. I wonder how far you could push this using a compute shader for the fishes, similar to what Sebastian Lague did in his "boids" video. Well done :)
Impressive in performance, think it even made impossible level actually impossible for me :smile: But I think you could have been more inventive, I know you did this to learn Monobehaviours but even so I think you could have added elements that make a game session last a bit longer than a few seconds, nurturing mechanics maybe? The sharks are not there from start they appear over time, cleaning the tank, etc. etc.
"Could not open file http://labs.aeps.com/ld/46/webgl/StreamingAssets/livelink-bootstrap for read"