Micro-World Defense

by saxops1
Overall★★★★★★★★★★2.70
Fun★★★★★★★★★★2.66
Innovation★★★★★★★★★★2.06
Theme★★★★★★★★★★2.84
Graphics★★★★★★★★★★2.73
Humor★★★★★★★★★★1.82
Mood★★★★★★★★★★2.41

A retro game inspired by the games like 'Space Invaders', Micro-World Defence puts you in the pilot's seat. Defend against 'Floaters', a fierce-some enemy that will stop at nothing to destroy small worlds.

Created by SaxOps1 for Ludum Dare #38
* Artistic help by Maspenguin
* Music from www.purple-planet.com

Links 🚀

* Windows/Linux: https://saxops1.itch.io/micro-world-defence

Unfortunately, this doesn't seem to work on Mac, so I'll try to fix that for a future build. :(

If you need some help, here's a tip:
http://i2.kym-cdn.com/photos/images/newsfeed/001/075/929/4a5.gif

ALL FEEDBACK IS WELCOME!

Genres: shooter

Comments31

Spaceman
Spaceman1 May 2017, 05:03
Fun, and really hard. Although I did realize that just spinning around and constantly firing was the best strategy, which made it a a fair amount easier. My best score was 1756 (I think).
djfariel2 May 2017, 02:33
Apparently the best score possible is 1772. It was a lot of fun, but more variance or random elements would have added replayability. Good job!
Greeny7
Greeny73 May 2017, 10:27
Game started to be easy after I found that I can constantly spam rotate button + fire button and instantly destroy all enemies. Also, my score was 1856.
Z4F13 May 2017, 14:01
My score got bugged so didn't see it. Other than that it was fun to play!
walnoot
walnoot3 May 2017, 14:05
Got ~1600 after cheesing it by spamming left arrow and space alternatively :p. But its a nice game anyway, quite polished
Selbryn3 May 2017, 14:08
Not working on mac!!
huynq3 May 2017, 15:32
I do not see the MAC version
davikin923 May 2017, 15:36
You can try making it more fun by making it spam-proof, maybe limiting the amount of bullets you can fire at a time or timing your fire tightly with the enemy incomings or increasing the enemy spawns infinitely to see how far a player can get spamming. Fun for a short game :)
Sean M
Sean M4 May 2017, 02:23
Nice! Graphics and sound were cool - definitely fits in the theme of the jam. Next time it would be cool to have some explosions when we destroy the enemies :)
recyx
recyx4 May 2017, 14:50
I really liked the mood and graphics in the game. Add some explosions and maybe some different enemy types with e.g. armor and weapons and it would be even better, well done anyway! We made a space game ourselfs check it out if you want: https://ldjam.com/events/ludum-dare/38/42-mikronikus
joemid
joemid7 May 2017, 17:39
You don't have a mac build. I can play on mac, but technically, only remotely off a pc or in a wineskin wrapper. ;) Will try later on Win.
Jupiter Hadley
Jupiter Hadley10 May 2017, 12:56
Really challenging but fun game! I included it in my Ludum Dare 38 compilation video series, if you’d like to take a look :)
BAJARYMI
BAJARYMI11 May 2017, 06:21
Very well laid out UI
Sir Magic
Sir Magic11 May 2017, 06:38
Nice game, I enjoyed it.

What you did well

The core idea of the game was very good. I really liked the idea of turning to shoot ships and the high score was a nice addition (1600). I also thought the choice in music suited the game and the graphics weren't too bad either.

How you could improve

At first, I liked the idea of the ship's movement with each rotation turning the ship 45 degrees but I later realised it could be exploited by using left, space, left, space and so on. Maybe you could use the mouse to rotate it or something to make it a bit harder.

Overall, a nice game that fits well with the theme.

(Also, I would really appreciate a rating for my game here)
SubWooferX3
SubWooferX311 May 2017, 07:19
Alright entry, could've used a bit more variance or maybe some gameplay revolving less around spam. It was fun nonetheless though
Alexandr Rum
Alexandr Rum11 May 2017, 14:55
Very cool music, at first I just listened to her forgetting about the game))
Sounds are also very suitable, but for some reason you can not put a rating on sound and music. Overall I liked it, it's simple and clear!
josefalanga
josefalanga11 May 2017, 15:00
That's some good game! Keep up the good work.
SaxOps1
SaxOps1author11 May 2017, 15:15
@alexandr-rum I ran out of time to properly do music, so I had to go to some royalty free music, and I didn't feel comfortable people judging it when it wasn't mine.
ArcticMattekar
ArcticMattekar11 May 2017, 15:27
Nice artwork. I was kind of bad playing this game (entirely my fault). So I always died quite fast, but the game wouldn't stop and would produced more and more enemies and I couldn't get to the menu (I am using Windows 10):



Except that, I enjoyed playing your game. Keep it up 🙃
Geckoo1337
Geckoo133711 May 2017, 16:10
Cool and challenging game. I noticed some bugs but for a project in less than 72 hours it is good enough. It fits with the theme. Thumbs up ++
Kroute
Kroute11 May 2017, 16:48
At first I thought the game was way too hard for me. Then I realized that I could spam the space button while turning non-stop. It allowed me to kill all the approaching enemies quite easily and it made the game a little bit too easy ! But otherwise, it's a fun game with nice graphics.
Cassio Eduardo11 May 2017, 21:39
I didn't like that you could only rotate 45 degrees, free form rotation would prevent the exploit that other people mentioned (spam). Maybe I missed a restart button, but a auto restarting upon death would have been very welcome.
Doc ill12 May 2017, 00:05
Yay, I made to the end using the infamous spam technique! :D While not very innovative or long, the art was very stylish. Maybe one way to eliminate the spam technique would be to include stronger enemies and a stronger weapon-type/powerup with limited ammunition. I see a lot of potential in this game!
OccultOne
OccultOne12 May 2017, 02:38
I played this on Livestream Today at the request of the Developer: https://www.youtube.com/watch?v=3zCqO_O0iIo

I had trouble with getting past the first level, might need the difficulty curve tuned a little. Unless there was something I was missing.
spyispie120
spyispie12013 May 2017, 11:50
It was a really fun and "simple"(It got hard real fast) game, although quite easy to exploit like others had mentioned.

The idea of restricting the movement to only 45 degree is ok, but i don't think there would be much diversity into making it feel more fluent; Maybe change the movement mechanic into using the mouse, therefore your ship would rotate much faster, and that would allow a much more fun game play experience. From that you can expand your game like more type of enemies, upgrade for your weapons, a Giant Floater, etc...

Overall, I think this is a very nice simple game you got here!
Florian van Strien15 May 2017, 11:29
The graphics of this game are really nice! The gameplay is a little bit simple, although that's not necessarily bad of course. I would've preferred being able to rotate in any direction, I also think that would look a bit better. The game was pretty hard when not using the button mashing exploit.

Minor points:
- Powerups or similar would've been cool!
- I liked how you could still see the enemies that defeated you for a little while. However, this did make restart a little bit longer than I would've hoped.
SaxOps1
SaxOps1author15 May 2017, 12:36
@florian-van-strien Thanks! Powerups were on my TO-DO list, but I ran out of time to get them working properly, so I had to cut them.
zener16 May 2017, 21:18
Simple but fun! I died fast at first but then I started firing fast instead of playing strategically. It worked
atmospherium
atmospherium17 May 2017, 21:58
I really wish that the player could fly around instead of being locked to the planet. The ship movements on the title screen were entertaining, but they never had a chance to move in interesting ways during the game itself. I like the art-style and the subtle animations you gave the ships.

I found that I could easily beat any wave simply by alternating between firing and rotating as fast as possible (which definitely isn't the intended strategy).

Other games by @saxops1

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