
Ludum Dare #38compo
Mines of Tehon

A small RPG. You play a retired adventurer protecting the small piece of the world they care about. Press 'H' to open up the help screen in game.
Links:
* Source: https://github.com/JesseRahikainen/LD32_Tehon
* Windows Executable: https://github.com/JesseRahikainen/LD32_Tehon/blob/master/Tehon.zip
* Experimental Webassembly Build: https://jesserahikainen.github.io/Tehon/Tehon.html
Genres: role playing
Comments4


eevee4 May 2017, 03:17
I think the "press X to exit help" text at the bottom of the help screen is being drawn at a half pixel; it's blurred horizontally, which makes it look like "press H to exit help", which left me thinking the wasm version was broken. :) Same problem on the death screen.
The combat system is very interesting! I think it'd be a little easier to understand if the icons were a bit bigger and the individual turns were slower, so I have a bit more time to digest what just happened. I don't think using red for both "weak attack/weak block" and "skip turn/return to center" is a good idea, either, since the latter are far worse than the former. Maybe yellow for weak?
I don't think my own grid ever changes, which makes it a little stale after a while. It probably shouldn't change at random, but if you ever fleshed this out into a full-sized game, I could definitely see some way to customize my own board by collecting and placing symbols.
Oops, that sounds more critical than intended, but I swear it's because you've gotten this idea rattling around in my head now. I would love to see what else you do with it in the future!
I like the stamina idea, but is there a way to restore my health? After a bad battle on the second board I was left at 2/10 and that basically doomed me.
The lighting is impressive, but a little distracting on a fixed grid, where it looks like half of the world is constantly flickering in and out of existence. Something other than solid black would be less jarring; maybe the roguelike style of showing a dimmed version of the tile if you've seen it before.
The combat system is very interesting! I think it'd be a little easier to understand if the icons were a bit bigger and the individual turns were slower, so I have a bit more time to digest what just happened. I don't think using red for both "weak attack/weak block" and "skip turn/return to center" is a good idea, either, since the latter are far worse than the former. Maybe yellow for weak?
I don't think my own grid ever changes, which makes it a little stale after a while. It probably shouldn't change at random, but if you ever fleshed this out into a full-sized game, I could definitely see some way to customize my own board by collecting and placing symbols.
Oops, that sounds more critical than intended, but I swear it's because you've gotten this idea rattling around in my head now. I would love to see what else you do with it in the future!
I like the stamina idea, but is there a way to restore my health? After a bad battle on the second board I was left at 2/10 and that basically doomed me.
The lighting is impressive, but a little distracting on a fixed grid, where it looks like half of the world is constantly flickering in and out of existence. Something other than solid black would be less jarring; maybe the roguelike style of showing a dimmed version of the tile if you've seen it before.

cosine14 May 2017, 22:42
This is a really clever combat system! I really enjoyed it! I initially thought "weak attack" was better than nothing but I caught on you attack anyway and "weak attack" just weakens it. I wasn't sure what was happening with the stamina. Perhaps include it in the tutorial?
I hope my wife is beautiful and I didn't do anything too embarrassing :)
I hope my wife is beautiful and I didn't do anything too embarrassing :)

glitchy-pixel19 May 2017, 22:40
I survived with one life point left!
Yes the battle system at first seem to be not taht interesting. But after studying it look slike it could be very powerful in a bigger game. Id like to see more clearly the signs, and maybe a better expplanations of how the whle system works.
But I can see a game with your grid being randomly generated or changed according to yur level or stats, and constantly trying to find counter according to the other's movement.
Really nice idea, good work!
Yes the battle system at first seem to be not taht interesting. But after studying it look slike it could be very powerful in a bigger game. Id like to see more clearly the signs, and maybe a better expplanations of how the whle system works.
But I can see a game with your grid being randomly generated or changed according to yur level or stats, and constantly trying to find counter according to the other's movement.
Really nice idea, good work!



I am now apparently married ;)