REDBOW

REDBOW

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.36
fun: 3.59
innovation: 2.32
theme: 2.36
graphics: 3.36
audio: 2.75
humor: 3.00
mood: 3.50
Kill all enemies to open the path deeper into the dungeon. Get as deep as possible. Can you reach level 10?

:bow_and_arrow: How to play:



#### Controls:
- WASD - Move
- Arrow keys - Shoot your bow
- Spacebar - Roll, Select in menus.
- Toggle sounds: M

#### Rolling:

- You don't take damage while rolling.
- By holding spacebar you can roll longer.

#### Shooting:

By pressing one horizontal and one vertical key at the same time you can shoot diagonally.

#### Progressing:
Kill all the enemies on the current level to unlock the path to the next level.
Just touch the exit when it's unlocked to go to the next level.

:spider: Links


Game

Timelapse

Source code can be downloaded in form of the .LOVE file, which can be extracted like any .zip

:seedling: About

This was made solo in 48 hours. This is the first time I finish making a game with procedural generated levels.
The levels are made with cellular automata. The method used can be found here, though mine is a bit modified.

You have gotten very small, and you have to fight to survive. The plants and spiders are bigger than you, but I wish I would've had time to communicate this better.

:coffin: Known problems:


- Spiders are stupid
- Sometimes the wrong object is drawn on top
- Sometimes the hitboxes are weird, which may cause arrows to be instantly removed if you're touching a wall
- Levels get pretty huge after a while

:hole: Future plans:


I'm working on a post-jam version of the game.

The goals for it are:

- Update graphics
- Refactor some of the code
- Add more enemies
- Add health pickups
- Some kind of upgrade after every 5 levels or so
- Add "areas"
Found a bug?
Tell us on Discord