
REDBOW
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Kill all enemies to open the path deeper into the dungeon. Get as deep as possible. Can you reach level 10?
#### Controls:
- WASD - Move
- Arrow keys - Shoot your bow
- Spacebar - Roll, Select in menus.
- Toggle sounds: M
#### Rolling:
- You don't take damage while rolling.
- By holding spacebar you can roll longer.
#### Shooting:
By pressing one horizontal and one vertical key at the same time you can shoot diagonally.
#### Progressing:
Kill all the enemies on the current level to unlock the path to the next level.
Just touch the exit when it's unlocked to go to the next level.
Game
Timelapse
Source code can be downloaded in form of the .LOVE file, which can be extracted like any .zip
The levels are made with cellular automata. The method used can be found here, though mine is a bit modified.
You have gotten very small, and you have to fight to survive. The plants and spiders are bigger than you, but I wish I would've had time to communicate this better.
- Spiders are stupid
- Sometimes the wrong object is drawn on top
- Sometimes the hitboxes are weird, which may cause arrows to be instantly removed if you're touching a wall
- Levels get pretty huge after a while
I'm working on a post-jam version of the game.
The goals for it are:
- Update graphics
- Refactor some of the code
- Add more enemies
- Add health pickups
- Some kind of upgrade after every 5 levels or so
- Add "areas"
:bow_and_arrow: How to play:
#### Controls:
- WASD - Move
- Arrow keys - Shoot your bow
- Spacebar - Roll, Select in menus.
- Toggle sounds: M
#### Rolling:
- You don't take damage while rolling.
- By holding spacebar you can roll longer.
#### Shooting:
By pressing one horizontal and one vertical key at the same time you can shoot diagonally.
#### Progressing:
Kill all the enemies on the current level to unlock the path to the next level.
Just touch the exit when it's unlocked to go to the next level.
:spider: Links
Game
Timelapse
Source code can be downloaded in form of the .LOVE file, which can be extracted like any .zip
:seedling: About
This was made solo in 48 hours. This is the first time I finish making a game with procedural generated levels.The levels are made with cellular automata. The method used can be found here, though mine is a bit modified.
You have gotten very small, and you have to fight to survive. The plants and spiders are bigger than you, but I wish I would've had time to communicate this better.
:coffin: Known problems:
- Spiders are stupid
- Sometimes the wrong object is drawn on top
- Sometimes the hitboxes are weird, which may cause arrows to be instantly removed if you're touching a wall
- Levels get pretty huge after a while
:hole: Future plans:
I'm working on a post-jam version of the game.
The goals for it are:
- Update graphics
- Refactor some of the code
- Add more enemies
- Add health pickups
- Some kind of upgrade after every 5 levels or so
- Add "areas"