Seagazer

Seagazer

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.54
fun: 2.88
innovation: 4.15
theme: 3.76
graphics: 3.29
audio: 2.88
humor: 1.67
mood: 4.18

Links



* Game:
* Windows: https://www.dropbox.com/s/vkk53b071o701tu/Seagazer_Windows.zip?dl=0
* Web: https://turncoda.itch.io/seagazer
* Source Code (ZIP): https://www.dropbox.com/s/5xtcovt8bv92kvx/seagazer_src.zip?dl=0
* Twitter: https://twitter.com/turncoda

Controls


* W - move forward
* A - turn left
* D - turn right
* Up Arrow - look up
* Down Arrow - look down

Tips and tricks


Walk into the pillars!

About


I decided to make a game about looking at the stars. In the game, you solve spatial puzzles and decipher cryptic drawings. I had a lot of ideas but only had time to implement 3 puzzles. I hope you enjoy playing! And if you don't really get what to do, I hope you had a nice time looking at the stars!

If you made progress, let me know. If you didn't know what to do, I'm interested to know what you tried.

Gameplay Video


https://www.youtube.com/watch?v=TzEtZ9gIMj8

My Stack


* Game put together in Unity
* Music made in OpenMPT with samples from DKC SNES soundfont
* Brownian noise (ocean sounds) generated in Audacity
* Drawings done in Photoshop
* Pen and paper ;)

Update Log


(times in PST)

* Sunday 5:55pm - First submission with link to the game
* Sunday 6:18pm - Wrote a blurb, uploaded a title screen, other misc. info
* Sunday 6:30pm - Remove debug settings from build :P
* Sunday 6:53pm - Final tweaks to build
* Sunday 7:13pm - Revise blurb
* Sunday 7:18pm - Update title card
* Sunday 8:28pm - Added web version hosted on itch.io
* Tuesday 11:41pm - Added gameplay video
Found a bug?
Tell us on Discord