Spacefish Love

Spacefish Love

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A game about a newly hatched space monster who needs to find its own style... by consuming Planets!

What Worked
* We did not spend long deciding what to make (~1 hour)
* Amazing Art!
* Art integration was very smooth and Vaidas selected a good naming convention early on.
* Plenty of sleep
* Planned our features and built in priority order

What didn't work
* Several features were never even begun (Planets react based on your monsters design)
* Animation went out the window on day 2 (I should have learned Spine last weekend)
* My Dirty code using HUMP Vectors means it runs very poorly on slower machines
* There are assets for about 15 more planet types which are not featured in the game.
* No indication that you are charging up a swim stroke (no animations)

Controls

Everything is Mouse based.
* Looking Around: Mouse Wheel to zoom in and out.
* Moving Around: W to move forward, S to slow down.
* Warping Around: Left click and hold to Charge a big burst of speed Right click and hold to slow down.
* Eating Planets: Left click on a planet when it is near to grab on, and again to eat it. Right click to let go of planets.

Installation

* For Windows, just download the compiled version and extract the zip file.
* For Linux and Max, download the .love file, install Love2d and run the file
* For anyone interested, download the game directly from the Github repository.

Links

* WINDOWS: https://dl.dropboxusercontent.com/u/14227956/spacefish-win-submit-rc2.zip
* .LOVE: https://www.dropbox.com/s/yspxsty2sbici5c/spacefish-love.love?dl=0
* SOURCE CODE: https://github.com/abregado/spacefish-love
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