
Submersible
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
Explore a submerged cave system from within a small enclosed submarine. WASD to look around the submarine. Click on buttons with the mouse to interact with them (Controls are shown in the first of the pictures below). Hold Esc to quit the game.
I'm mainly experimenting with a couple of things this jam:
First is procedural generation of levels to create a large amount of visual variety with a small number of assets. I'm a programmer, so I want to use that skill set to develop the look of my game. On top of that I'm going with 3D because I feel like simple art goes much farther in 3D rather then 2D, at least for me.
Second is making something that could potentially work with VR (Though I haven't ported it to any headset yet).
Third I didn't want to rely on any combat mechanics. Instead I wanted to focus on the environment of the game and light exploration. The game doesn't have any action, or score or anything of that nature as I feel that I too often make the same kind of "Arcadey" thing every jam.
Lastly, I'm going for a design style where I get the framework for the game in very quickly, and leave myself the majority of the time adding in polish. A simple framework with lots of flexibility means that I will have something by the end of the jam no matter what, and I can have something playable at any stage of the process.
I hope you all enjoy the game!
(PS. I Can't guarantee that the game will run well on most PCs. I only have mine to test it on, and it does a lot of rendering. If it turns out to run slow on a good number of machines, I can put out a post-compo version which culls some of details to make it run a little better. I would tie that in with the Unity quality settings, but I only thought of that later.)
Links:
Download (Windows)
Can someone let me know if the Linux and OSX builds work? I have no way to test them.
Download (Linux)
Download (OS X)
Source Code (Unity Assets Folder)
I'm mainly experimenting with a couple of things this jam:
First is procedural generation of levels to create a large amount of visual variety with a small number of assets. I'm a programmer, so I want to use that skill set to develop the look of my game. On top of that I'm going with 3D because I feel like simple art goes much farther in 3D rather then 2D, at least for me.
Second is making something that could potentially work with VR (Though I haven't ported it to any headset yet).
Third I didn't want to rely on any combat mechanics. Instead I wanted to focus on the environment of the game and light exploration. The game doesn't have any action, or score or anything of that nature as I feel that I too often make the same kind of "Arcadey" thing every jam.
Lastly, I'm going for a design style where I get the framework for the game in very quickly, and leave myself the majority of the time adding in polish. A simple framework with lots of flexibility means that I will have something by the end of the jam no matter what, and I can have something playable at any stage of the process.
I hope you all enjoy the game!
(PS. I Can't guarantee that the game will run well on most PCs. I only have mine to test it on, and it does a lot of rendering. If it turns out to run slow on a good number of machines, I can put out a post-compo version which culls some of details to make it run a little better. I would tie that in with the Unity quality settings, but I only thought of that later.)
Links:
Download (Windows)
Can someone let me know if the Linux and OSX builds work? I have no way to test them.
Download (Linux)
Download (OS X)
Source Code (Unity Assets Folder)