
This World Of Mine
This game is from ldjam.com, which is currently unavailable.
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Play & Download: https://wizcas.itch.io/ld38** (WebGL, Windows & Mac versions provided)
Source Code: https://github.com/wizcas/LD38**
*Twitter: https://twitter.com/WizcasChen***
This game is for my beloved cat, my master, Doggie.
She has such strong personality that I can actually feel that she tries so hard to take control of everything in my home - which is her little whole world.
So in this game. You'll need to control Doggie to collect all treasure in my home, without being prevented.
'The stupid human' (which is probably me in her eyes) will stare at Doggie once in sight, and will chase and prevent Doggie to collect any 'treasure'.
Can you build up Doggie's treasury to RULE THE WORLD?
---
- Use mouse to move and interact in my home
- Press 'F' for roar, or, Meow, which will draw attention of 'the stupid human'
---
> Thank your for reading this and viewing my game.
> This is my first time attending Ludum Dare or any game jam. I've learned a lot.
> I have to admit that my ambition is over my capability. This game is barely playable. I didn't have much time for level design, details and optimation. So you may notice that animations and character movements are not quite satisfying. And maybe it's not that hard to collect all 'treasure'.
---
- During the packing & submission phase, I noticed that light effect in WebGL player is quite different from what I got in the Unity Editor. So I adjusted some light settings and re-baked the lightmap.
- Changed texture settings to make textures look sharp
- Fixed a bug caused by wrong raycast parameters, which makes the in-game tooltips not showing when mouse hovers.
- Fixed a bug that enemy will stuck at a corner in certain circumstance.
- Fixed the error rotation when the cat jumps.
- Changed the sight spotlight transform, which fixes some display mistakes.
- Fixed a bug that the sight detection fails somtimes.
---
- Unity3D 5.6.0f3
- Photoshop
- Qubicle 3.1.2 Indie Edition
Source Code: https://github.com/wizcas/LD38**
*Twitter: https://twitter.com/WizcasChen***
This game is for my beloved cat, my master, Doggie.
She has such strong personality that I can actually feel that she tries so hard to take control of everything in my home - which is her little whole world.
So in this game. You'll need to control Doggie to collect all treasure in my home, without being prevented.
'The stupid human' (which is probably me in her eyes) will stare at Doggie once in sight, and will chase and prevent Doggie to collect any 'treasure'.
Can you build up Doggie's treasury to RULE THE WORLD?
---
Control:
- Use mouse to move and interact in my home
- Press 'F' for roar, or, Meow, which will draw attention of 'the stupid human'
---
> Thank your for reading this and viewing my game.
> This is my first time attending Ludum Dare or any game jam. I've learned a lot.
> I have to admit that my ambition is over my capability. This game is barely playable. I didn't have much time for level design, details and optimation. So you may notice that animations and character movements are not quite satisfying. And maybe it's not that hard to collect all 'treasure'.
---
Hotfix after deadline
- During the packing & submission phase, I noticed that light effect in WebGL player is quite different from what I got in the Unity Editor. So I adjusted some light settings and re-baked the lightmap.
- Changed texture settings to make textures look sharp
- Fixed a bug caused by wrong raycast parameters, which makes the in-game tooltips not showing when mouse hovers.
- Fixed a bug that enemy will stuck at a corner in certain circumstance.
- Fixed the error rotation when the cat jumps.
- Changed the sight spotlight transform, which fixes some display mistakes.
- Fixed a bug that the sight detection fails somtimes.
---
Tools
- Unity3D 5.6.0f3
- Photoshop
- Qubicle 3.1.2 Indie Edition