
CITY^3
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
A city building simulation + 2048-like puzzle hybrid. Try to merge for larger buildings and keep resources balanced.
*Gameplay Video*
https://youtu.be/2Tp5Cp0Y1w8
#### Controls
- Drag blocks into the grid and make merging patterns.
- Left mouse button for dragging and clicking the `Merge Request Orb` :lol:
- Right mouse button for orbiting the camera
- Scrollwheel for zooming in and out
#### Tips
- Resources are consumed when blocks are merged into higher level ones. They are produced by blocks.
- Note that blocks cost resources when producing them! Lack of 'ingredients' makes blocks stop producing.
Have fun!
Pattern formulas are at the end of the thread. Check them out if you have no clue of how to make higher level blocks
---
POST SUBMISSION UPDATES
#### UPDATE 2.5 HOTFIX *on 4/24/2018 0:14*A quick fix of the block placement system. The camera's pitching angle is increased to 90 degrees top-down. Every cell is visible so there is no need for any 'mouse ray penetration'.
The drag & drop feel should be much nicer now, hopefully.
#### UPDATE 2 *on 4/23/2018 19:38*
- As I realized that most people would like to learn with the in-game process, I extented the tutorial a little bit.
I hope that makes the gameplay more understandable.
- I got feedback that it's kinda difficult to drop blocks on desired positions, as the game track mouse position as `ground position`(i.e. where the pointer projects on the ground along the camera direction), rather than the piled up blocks. So some extra codes are added to make the drop & drop easier:
- When pointing to the lower half of a pile with 2 or more blocks, or to a 0-or-1-block pile, mouse position is projected as `GROUND POSITION` (same as before)
- When pointing to the upper half of a pile with 2 or more blocks, blocks are placed at the pile's top.
#### UPDATE 1 *on 4/23/2018 14:16*
- Reduced the lightmap size on MAC
- Fixed the 'BIG ROUND CIRCLE SHADOW' problem on MAC
- Fixed the issue that 'block stacks' may not update merging status when stacks around are merged.
- Fixed the issue that sometimes the terrain and grids cannot be loaded properly
Available Patterns
Blocks:
- A = the wooden shelter with stone grinder
- B = 2-story pig pen
- C = purple-wall block with green roof
- D = tallest red-wall block with golden roof
Patterns below is from a top-down perspective. Multipliers means the number of certain blocks in stack.
To make B:
```
A*3
```
To make C (all blocks must on the ground)
```
B-B-B
Or
B
B
B
```
To make D (all blocks must on the ground)
```
C
C-C-C
C
```
*There are quicker ways to make C and D. I'll leave that for you to discover*