Tiny Terraformer

Tiny Terraformer

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.64
fun: 3.58
innovation: 3.57
theme: 4.00
graphics: 2.75
audio: 2.83
humor: 2.19
mood: 3.26

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Description

You are in charge of terraforming a small planet that colonists will be arriving at soon. Balance the composition of the atmosphere using atmospheric generators and cultivate flora to build up a foundation for a healthy ecosystem. Sometimes unexpected stuff happens, so be prepared to put out a few fires and kill a few alien space weeds!

Assets

All of the code, art, and music is original (the game lacks sound effects). The tools I used are listed below:

- Game Maker: Studio
- MuseScore 2

Information

- Ludum Dare 38 Entry Type: Jam
- Platform: Windows

Links

- **TinyTerraformer 1.1 Download (Official Entry)**
- Screenshot Album
- Source Code

Secrets!

A .png of your planet is saved at *C:\Users\<username>\AppData\Local\PlanetoidDefenseForce* (the original name of the project) upon entering the score screen. This file gets overridden after every play-through, but you can copy it out if you want a trophy for your indisputable mastery over a humble ludum dare game.

Post-Deadline Update

I realized after the fact that users with 720p monitors might find it uncomfortable and annoying to play Tiny Terraformer due to it being stuck in window mode at a 1280x720 resolution. I pushed out a small update that adds a button to the main menu for toggling fullscreen mode on and off. Hopefully that makes the game more playable for our 720p friends.

Although nothing else was changed and it might still be fair to judge, I made a separate link for it just in case.

**TinyTerraformer 1.1a Download (Fullscreen Edition)**

About Me

I've been a programmer for a number of years and have worked on small personal game projects, but I rarely see them through to completion or share them publicly. I'm pretty excited and nervous to have finished my first game jam project and to get feedback for it. I worked alone for this project even though I entered it into the "Jam" category, unfortunately peripheral assets (music, sound, graphics, etc.) suffered a bit for it compared to other entries with teams, but since this is my first ever jam I'm not too worried about it. I'm happy with how it turned out and I appreciate any and all feedback! The community has been amazing so far!
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