
Too Big For This WorLD38
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
More dinosaur
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>>>>> AS THERE HAS BEEN SOME CONFUSION...
To clarify, TBFTW_LD38 was made in 72 hours (between and ) for the 38th Ludum Dare Game Jam.
This game was constructed in Visionaire Studio Pro 5 Release Client 0 using assets created in Clip Paint Studio, Adobe CC, Spriter Pro, and Audacity.
Many of the assets used in the game are pre-existing, as allowed by the rules.
As such, even though I spent a fair amount of time on new graphics and refinements for this build, as requested I opted out of graphics and sound for the jam.
This is my third LD, and each time the game has been built with the tools and assets I have at hand (and/or create for the jam) and has been uploaded within the time limit.
You can download and compare the others:
TBFTW_LD35 - :(EXTINCT):
http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=92338
TBFTW_LD36 - :(EXTINCT):
http://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=92338
(I just did. I like 36 the best. ;P)
Visionaire, which is the amazing adventure engine that I used to construct these "games" can be tested for free here-
https://www.visionaire-studio.net
I cannot stress enough how thankful I am for the plays and all the feedback!
I appreciate the honesty and would love to know more. Feel free to email me.
And thanks for making some great games! Each one is such an inspiration.
To me, the spirit of Ludum Dare is a literal translation; "to give game." The competition is one thing, but the jam is a place that allows experimentation; albeit, with a deadline so that you can show it off.
I am currently building a new version, for about a week now, using existing assets, for #advjam2017. The new build will drop on 19th. I'll post a link here and on twitter for those who'd like to check it out!
Nothing too serious!
;D
92134SDFAS0841EHRPQOEIWETRAPLIWAHAMAYRM94H80134WIHFQQ logNET.error 535-676
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Windows FILE CORRUPTED NO LONGER AVAILABLE!!!
---- --- --- ------- ------ ----- -- -- ------- ------
Windows POSTJAM - COMING SOON!!!
---- --- --- ------- ------ ----- -- -- ------- ------
Mac POSTJAM - COMING SOON!!!
---- --- --- ------- ------ ----- -- -- ------- ------
Gameplay Link
https://vimeo.com/217338079
---- --- --- ------- ------ ----- -- -- ------- ------
Missed you in LD37. Still broke- now with more fixings.
Ultra tech demo- some mechanics that were working- are broken, others are really starting to work. Still on track for LD40, maybe 41.
This game has a few cutscenes. If you ever want to skip just hit the ESC button on your keyboard..
Windows gets it first this time.
~~Will add a post jam vers for win and mac in the coming days- still working out some kinks and a possible memory leak issue for mac.~~
Mac is not happening due to shader issues.
The current state of the graphical elements are too big for html or OpenGL at this time.
I will post a gameplay vid link later today.
---- --- --- ------- ------ ----- -- -- ------- ------
CONTROLS:
Point and Click to WALK/INTERACT
Point and Double-Click to RUN/INTERACT
Mouse Wheel Scroll Up - ZOOM IN and center on Current Character
Mouse Wheel Scroll Down - ZOOM OUT and center on Current Character
Right Click - ACTION
M - Repel Mode™
Z- Dev Zoom
Secret Keys - ???
S - Discovered by @smiling-cat-entertainment
---- --- --- ------- ------ ----- -- -- ------- ------
OBJECTIVE:
---- --- --- ------- ------ ----- -- -- ------- ------
MADE WITH:
•Visionaire Studio 4.2.5 & NEW Visionaire Studio 5.0 RCO
•Spriter Pro
•Adobe CC
•Robots
Most character art and sound was created before the comp! Exceptions include the Male T-Rex and a few additional animations. Animations were tweaked at the last minute and might be buggy.
Visionaire is a 2D adventure game engine that does not (currently) use collision or physics, if this looks weird- it is not the fault of the engine, rather my animation and action timings. STILL- Working on it!
---- --- --- ------- ------ ----- -- -- ------- ------
KNOWN BUGS AND OPTIMIZATION ISSUES:
•The button hold action is broken- it is conditional based and there is an error in the loop. Will be fixed in the Post Jam version. - FIXED
•The game fails to preload completely before the first scene, causing slowdown. FIXED
•The particle system and some actions may cause slowdown. FIXED
•The Male-T-Rex has some random animation bugs, revealing that it was skinned over a previous character. :o
•Interaction with the tree is haphazard at best. REMOVED
•Various graphical bugs. YUP
•There is STILL no real point- at this point. DUH
•Random spawn and re-spawn system have been removed for this build- will try to include in the PostJam. FIXED
•Shaders and Reflections have been disabled for this build. NOT
•Brightness can be bumped for a period with B and a contrast shader can be toggled on with V and off with C. X activates a black and white shader.
•Other keyboard keys might crash the game, or switch to a different character.
•M activates a sort of screensaver mode- A.K.A. Repel Mode™
•Opening the game for the first time? It may hang, for a good moment. THIS SHOULD BE FIXED.
•Controller may rumble if plugged in or activated- yet, there is presently no controller support implemented. SHOULD BE FIXED and try a controller! Tested only on the Steam controller. You still need to control the mouse cursor if you want to eat, so- dual stick it.
•Full screen on dual monitors? Your mouse might scroll out of the playable area and effect control. Not sure of the status of this yet.
---- --- --- ------- ------ ----- -- -- ------- ------
Additional code courtesy of Lee Clarke, a.k.a. AFRLme
https://de.tail.studio
Special Thanks to the devs at Visionaire; most of all Simon Scheckel!
http://www.visionaire-studio.net
---- --- --- ------- ------ ----- -- -- ------- ------
Let me know what you think, or if you find anything else!
Thanks so much for waiting and playing!
josephmidthun (rat) gmail (rot) com
---- --- --- ------- ------ ----- -- -- ------- ------
Music by Eric Matyas
www.soundimage.org
---- --- --- ------- ------ ----- -- -- ------- ------
All other sounds and art copyright 2017 the menshop
#LDJAM
#LDJAM38
http://feedback.ld.intricati.com/?event=9405&uid=20315
---- --- --- ------- ------ ----- -- -- ------- ------
>>>>> AS THERE HAS BEEN SOME CONFUSION...
To clarify, TBFTW_LD38 was made in 72 hours (between and ) for the 38th Ludum Dare Game Jam.
This game was constructed in Visionaire Studio Pro 5 Release Client 0 using assets created in Clip Paint Studio, Adobe CC, Spriter Pro, and Audacity.
Many of the assets used in the game are pre-existing, as allowed by the rules.
As such, even though I spent a fair amount of time on new graphics and refinements for this build, as requested I opted out of graphics and sound for the jam.
This is my third LD, and each time the game has been built with the tools and assets I have at hand (and/or create for the jam) and has been uploaded within the time limit.
You can download and compare the others:
TBFTW_LD35 - :(EXTINCT):
http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=92338
TBFTW_LD36 - :(EXTINCT):
http://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=92338
(I just did. I like 36 the best. ;P)
Visionaire, which is the amazing adventure engine that I used to construct these "games" can be tested for free here-
https://www.visionaire-studio.net
I cannot stress enough how thankful I am for the plays and all the feedback!
I appreciate the honesty and would love to know more. Feel free to email me.
And thanks for making some great games! Each one is such an inspiration.
To me, the spirit of Ludum Dare is a literal translation; "to give game." The competition is one thing, but the jam is a place that allows experimentation; albeit, with a deadline so that you can show it off.
I am currently building a new version, for about a week now, using existing assets, for #advjam2017. The new build will drop on 19th. I'll post a link here and on twitter for those who'd like to check it out!
Nothing too serious!
;D
92134SDFAS0841EHRPQOEIWETRAPLIWAHAMAYRM94H80134WIHFQQ logNET.error 535-676
---- --- --- ------- ------ ----- -- -- ------- ------
Windows FILE CORRUPTED NO LONGER AVAILABLE!!!
---- --- --- ------- ------ ----- -- -- ------- ------
Windows POSTJAM - COMING SOON!!!
---- --- --- ------- ------ ----- -- -- ------- ------
Mac POSTJAM - COMING SOON!!!
---- --- --- ------- ------ ----- -- -- ------- ------
Gameplay Link
https://vimeo.com/217338079
---- --- --- ------- ------ ----- -- -- ------- ------
Missed you in LD37. Still broke- now with more fixings.
Ultra tech demo- some mechanics that were working- are broken, others are really starting to work. Still on track for LD40, maybe 41.
This game has a few cutscenes. If you ever want to skip just hit the ESC button on your keyboard..
Windows gets it first this time.
~~Will add a post jam vers for win and mac in the coming days- still working out some kinks and a possible memory leak issue for mac.~~
Mac is not happening due to shader issues.
The current state of the graphical elements are too big for html or OpenGL at this time.
I will post a gameplay vid link later today.
---- --- --- ------- ------ ----- -- -- ------- ------
CONTROLS:
Point and Click to WALK/INTERACT
Point and Double-Click to RUN/INTERACT
Mouse Wheel Scroll Up - ZOOM IN and center on Current Character
Mouse Wheel Scroll Down - ZOOM OUT and center on Current Character
Right Click - ACTION
M - Repel Mode™
Z- Dev Zoom
Secret Keys - ???
S - Discovered by @smiling-cat-entertainment
---- --- --- ------- ------ ----- -- -- ------- ------
OBJECTIVE:
---- --- --- ------- ------ ----- -- -- ------- ------
MADE WITH:
•Visionaire Studio 4.2.5 & NEW Visionaire Studio 5.0 RCO
•Spriter Pro
•Adobe CC
•Robots
Most character art and sound was created before the comp! Exceptions include the Male T-Rex and a few additional animations. Animations were tweaked at the last minute and might be buggy.
Visionaire is a 2D adventure game engine that does not (currently) use collision or physics, if this looks weird- it is not the fault of the engine, rather my animation and action timings. STILL- Working on it!
---- --- --- ------- ------ ----- -- -- ------- ------
KNOWN BUGS AND OPTIMIZATION ISSUES:
•The button hold action is broken- it is conditional based and there is an error in the loop. Will be fixed in the Post Jam version. - FIXED
•The game fails to preload completely before the first scene, causing slowdown. FIXED
•The particle system and some actions may cause slowdown. FIXED
•The Male-T-Rex has some random animation bugs, revealing that it was skinned over a previous character. :o
•Interaction with the tree is haphazard at best. REMOVED
•Various graphical bugs. YUP
•There is STILL no real point- at this point. DUH
•Random spawn and re-spawn system have been removed for this build- will try to include in the PostJam. FIXED
•Shaders and Reflections have been disabled for this build. NOT
•Brightness can be bumped for a period with B and a contrast shader can be toggled on with V and off with C. X activates a black and white shader.
•Other keyboard keys might crash the game, or switch to a different character.
•M activates a sort of screensaver mode- A.K.A. Repel Mode™
•Opening the game for the first time? It may hang, for a good moment. THIS SHOULD BE FIXED.
•Controller may rumble if plugged in or activated- yet, there is presently no controller support implemented. SHOULD BE FIXED and try a controller! Tested only on the Steam controller. You still need to control the mouse cursor if you want to eat, so- dual stick it.
•Full screen on dual monitors? Your mouse might scroll out of the playable area and effect control. Not sure of the status of this yet.
---- --- --- ------- ------ ----- -- -- ------- ------
Additional code courtesy of Lee Clarke, a.k.a. AFRLme
https://de.tail.studio
Special Thanks to the devs at Visionaire; most of all Simon Scheckel!
http://www.visionaire-studio.net
---- --- --- ------- ------ ----- -- -- ------- ------
Let me know what you think, or if you find anything else!
Thanks so much for waiting and playing!
josephmidthun (rat) gmail (rot) com
---- --- --- ------- ------ ----- -- -- ------- ------
Music by Eric Matyas
www.soundimage.org
---- --- --- ------- ------ ----- -- -- ------- ------
All other sounds and art copyright 2017 the menshop
#LDJAM
#LDJAM38
http://feedback.ld.intricati.com/?event=9405&uid=20315