
A Miner Inconvenience
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
*Set in a procedurally generated asteroid mine*
*Deal with your snarky mainframe master*
*Use your abilities to navigate the hazardous mine*
You are a Mark-1 Neutron Extraction Robot, or M1NER. The asteroid mining facility has suffered damage from a catastrophic gamma ray burst. All the humans are dead, and the asteroid's outer shields are running out of power.
It's up to you, with a little help(?) from your egotistical mainframe master, to figure out a way to reestablish power and save the facility!
* Arrow keys or W/S/A/D to move
* Spacebar to interact with the terminals
* Click ability buttons to activate
* F8 auto-wins a level (if you want to see the later levels and dialogue)
This was my first LD game (or any game jam for that matter) and I’m so happy I participated. I’m a programmer by trade, so I know the game is not much to look at, and it has no sfx or music, but I’m proud of finishing something that feels (reasonably) complete.
* Unity
* Inkscape
* Added checkbox to skip dialogue on main menu
* Fixed buggy terminal collision detection
* Fixed some typos in dialogue
*Deal with your snarky mainframe master*
*Use your abilities to navigate the hazardous mine*
Click to play in browser!
Game Background
You are a Mark-1 Neutron Extraction Robot, or M1NER. The asteroid mining facility has suffered damage from a catastrophic gamma ray burst. All the humans are dead, and the asteroid's outer shields are running out of power.
It's up to you, with a little help(?) from your egotistical mainframe master, to figure out a way to reestablish power and save the facility!
Controls
* Arrow keys or W/S/A/D to move
* Spacebar to interact with the terminals
* Click ability buttons to activate
* F8 auto-wins a level (if you want to see the later levels and dialogue)
About Me:
This was my first LD game (or any game jam for that matter) and I’m so happy I participated. I’m a programmer by trade, so I know the game is not much to look at, and it has no sfx or music, but I’m proud of finishing something that feels (reasonably) complete.
Tools:
* Unity
* Inkscape
Change Log:
1.0.2:
* Added checkbox to skip dialogue on main menu
1.0.1:
* Fixed buggy terminal collision detection
* Fixed some typos in dialogue