I really enjoyed this. I love the handmade approach to the art assets - its works really well. The screen when you die is really funny - it would be good to have a few more with different injuries.
I think it needs some polish in terms of gun effects but I'd love to see an expanded version with more room and enemy types.
Awesome job! I've never seen images of clay models used as assets before. Furthermore, the music worked very well. It kinda made me think "Top-down Doom". If you continue to work on this, it would be awesome to see maybe an upgrade/reward system for beating each floor. Like choose between getting full health + ammo, getting a new weapon, or even permanent upgrades. Great job!
Fun entry! I love the approach to the assets, and would love to see this expanded on with more time for polish. It was unclear to me at first what was happening when I beat a room because I tended to be in the center, and didn't notice the trap door appearing, but I realized what was going on on my second attempt.
The gameover/credits screen music is hilarious. :)
Music was a little loud for me but the idea of using real-world objects as graphics was a nice touch. Took a bit to realize its a twin-stick shooter but once I got it I was mowing down enemies like there's no tomorrow. :P It was fun
I think it needs some polish in terms of gun effects but I'd love to see an expanded version with more room and enemy types.
Really great job, well done.