
Asolar
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Do not let the city produce power: destroy its central plants.
Controls
Arrows or WASD to move.
1,2, 3 and 4 to throw bombs.
Rules
If the city generates more than 2000 power units, you lose.
If you get more than 2000 destruction points, you win.
Dynamics
The city is modeled by a celullar automaton.
+ There are 5 types of buildings:
+ Houses
+ Apartments
+ Factories
+ Power plants
+ Banks
+ Apartments appear when the density of houses is high.
+ Factories and banks appear when the density of appartments is high, but they can not be together.
+ You get points when you destroy buildings
+ 1 for Houses
+ 2 for Apartments
+ 1 for Factories
+ 1 for Power plants
+ 10 for Banks
+ You level up when you reach a threshold of *destruction points*.
+ Destroy factories to avoid that power plants appears.
+ Destroy banks to level up faster.
Mysc
*Asolar* means *devastate* in spanish. I like it because it make me think in *not-solar*: darkness.
Why celullar automata? I would like to make a complex game where you have to control the city indirectly, just changing the rules of automata. It could be interesting, I hope.
I tried to approach differently the Theme. Here you are not running out of power, it is the CPU that is in this situation.
Buildings
Houses
Apartments
Factories
Power Plant
Bank
Controls
Arrows or WASD to move.
1,2, 3 and 4 to throw bombs.
Rules
If the city generates more than 2000 power units, you lose.
If you get more than 2000 destruction points, you win.
Dynamics
The city is modeled by a celullar automaton.
+ There are 5 types of buildings:
+ Houses
+ Apartments
+ Factories
+ Power plants
+ Banks
+ Apartments appear when the density of houses is high.
+ Factories and banks appear when the density of appartments is high, but they can not be together.
+ You get points when you destroy buildings
+ 1 for Houses
+ 2 for Apartments
+ 1 for Factories
+ 1 for Power plants
+ 10 for Banks
+ You level up when you reach a threshold of *destruction points*.
+ Destroy factories to avoid that power plants appears.
+ Destroy banks to level up faster.
Mysc
*Asolar* means *devastate* in spanish. I like it because it make me think in *not-solar*: darkness.
Why celullar automata? I would like to make a complex game where you have to control the city indirectly, just changing the rules of automata. It could be interesting, I hope.
I tried to approach differently the Theme. Here you are not running out of power, it is the CPU that is in this situation.
Buildings
Houses
Apartments
Factories
Power Plant
Bank