BatteryUnknown's PowerGrounds

BatteryUnknown's PowerGrounds

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overall: 4.18
fun: 4.15
innovation: 3.48
theme: 3.96
graphics: 3.19
audio: 3.88
mood: 3.65
A minimalistic free-for-all multiplayer shooter where you need to kill in order to stay alive! At first I wanted to make a battle-royale/last-man-standing mode, but that doesn't work without a lot of players...

*Remember this is a multiplayer game, so if you don't want to get bored, invite some friends*

BatteryUnknown's PowerGrounds


This game was made completely from scratch for LD39. After spending much of the weekend at a family function, I decided to turn in something for the Jam :)

The sound effects and music were made by my friend Tim specifically for this game, kudos Tim for helping me out, awesome work!

Gameplay: it's a free-for-all; stay alive and gather batteries to keep going. You can see other players only if they're within your line of sight, once they disappear behind a wall, they're invisible.

Controls: Use W,A,S,D to move; Q,E to turn; Spacebar to fire. If you prefer, you can use the arrow keys to turn and move.

Libraries used for making this: Three.js, Node.js, Howler.js

* TImelapse: https://www.youtube.com/watch?v=qzfgQsHgxRU

Post-Jam Changelog


* player nametags
* (hopefully) fixed a framerate-dependent bug
* players who go behind a wall now become gray for a second to make it clear they're not just vanishing without a reason, hopefully that will clear up some confusion about visibility rules

*Please leave a comment with some feedback!*
Found a bug?
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