
BatteryUnknown's PowerGrounds
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
A minimalistic free-for-all multiplayer shooter where you need to kill in order to stay alive! At first I wanted to make a battle-royale/last-man-standing mode, but that doesn't work without a lot of players...
*Remember this is a multiplayer game, so if you don't want to get bored, invite some friends*
This game was made completely from scratch for LD39. After spending much of the weekend at a family function, I decided to turn in something for the Jam :)
The sound effects and music were made by my friend Tim specifically for this game, kudos Tim for helping me out, awesome work!
Gameplay: it's a free-for-all; stay alive and gather batteries to keep going. You can see other players only if they're within your line of sight, once they disappear behind a wall, they're invisible.
Controls: Use W,A,S,D to move; Q,E to turn; Spacebar to fire. If you prefer, you can use the arrow keys to turn and move.
Libraries used for making this: Three.js, Node.js, Howler.js
* TImelapse: https://www.youtube.com/watch?v=qzfgQsHgxRU
* player nametags
* (hopefully) fixed a framerate-dependent bug
* players who go behind a wall now become gray for a second to make it clear they're not just vanishing without a reason, hopefully that will clear up some confusion about visibility rules
*Please leave a comment with some feedback!*
*Remember this is a multiplayer game, so if you don't want to get bored, invite some friends*
BatteryUnknown's PowerGrounds
This game was made completely from scratch for LD39. After spending much of the weekend at a family function, I decided to turn in something for the Jam :)
The sound effects and music were made by my friend Tim specifically for this game, kudos Tim for helping me out, awesome work!
Gameplay: it's a free-for-all; stay alive and gather batteries to keep going. You can see other players only if they're within your line of sight, once they disappear behind a wall, they're invisible.
Controls: Use W,A,S,D to move; Q,E to turn; Spacebar to fire. If you prefer, you can use the arrow keys to turn and move.
Libraries used for making this: Three.js, Node.js, Howler.js
* TImelapse: https://www.youtube.com/watch?v=qzfgQsHgxRU
Post-Jam Changelog
* player nametags
* (hopefully) fixed a framerate-dependent bug
* players who go behind a wall now become gray for a second to make it clear they're not just vanishing without a reason, hopefully that will clear up some confusion about visibility rules
*Please leave a comment with some feedback!*