BOOMRANGED

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RESTORE THE ENERGY OF YOUR SPACE SHUTTLE
Hello, here's our first ludum's game (and first game jam and... *first real game ??*) ! We are a team of three amators, ready to do our best during those 3 days of programming, composing music or drawing.
In this game, you incarnate a spaceman, lost on a planet far from earth, without any fuel left to continue his journey. You must go to a planet from another to collect energy by converting dangerous aliens with your futuristic boomrang in order to transfer this power into your ship.
The crystal just increase your score; and others items have effect during a short time: batteries increase the energy you gain from the enemy, flowers increase you defense, purple hedgehog decrease defense and energy you gain.
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SOFTWARES
* Game Maker Studio 2
* Adobe Suite
* Fruity Loops Studio 12
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CONTROLS
* WASD (or ZQSD in parameters) to move
* F near from the space shuttle to restore energy
* Space to dash
* Mouse left click to shot
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BAGUETTE TEAM
* Risu - Game Art - *Tumblr*
* Callicou Jack - Music/Sound Design - *Soundcloud*
* Narudgi - Game Design/Dev - *Website*
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*LAST UPDATE V1.1.2 (02/08) : Various fix/Ajustements/Optimisations*
I'll be honest, I didn't see at first that this was not allowed, so I separate version.
Changelog from v1.0 :
* Since some people experienced crash, I've done some optimisations in the menu with a lot of mess, etc
* I've change some code overall to qwerty/azerty etc, to make the game more playable
* Changed collisions that make the game crash
* Fix littles bugs everywhere
* Camera dynamics movement added
* Escape is now opening the menu, with quit button
*Narudgi comment : "From launch to end, I slept 8 hours....... I have taken 12 hours after jam..."*
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REALLY IMPORTANT NOTES
(PLEASE READ THIS AT LEAST)
* V1 FOR RATING BE AWARE (updated to make fun)
* LEFT CLICK ON THE PARAMETER BUTTON TOP LEFT TO CHANGE AZERTY (default) TO QWERTY
* THE LITTLE NUMBERS SHOWING UPER TO THE BAR IS THE SCORE NOT ENERGY
* THIS GAME SADLY WON'T WORK ON LOW MACHINES, TRY IT BUT EXPECT 1080P 2D DYNAMICS TO HANDLE
*v DOWNLOAD v*




Comments33
Fix it soon and will play it again!:)
BUT THIS IS NOT KILLING, its converting ahah
PS: Par contre, je crie au complot, ça doit être le cinquième ou sixième jeu fait par des français que je teste là =p
(So many french people)
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FATAL ERROR in
action number 1
of Step Event0
for object menu:
Variable menu.part2_emit(100051, -2147483648) not set before reading it.
at gml_Object_menu_Step_0
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...Unlucky you are (or not ?), the update v1.1 ~~(ye I change 1.5 to 1.0.5)~~ is here, with a bit more than the fix of your crash *(thank you for the log tho !)*
All I can do is collect things and eventually run out of energy... Why is this?
@Narudgi
Let this be a lesson for you. Always test your project before uploading!
Trying again then.
Got to level 3; nothing much has changed. The colors sure and the layout a bit, but the challenge is still on the same low level as the previous two levels.
Every enemy dies in one hit and taking a hit yourself is not a big deal as every enemy drops more health. The only marginally difficult task was finding the ship sometimes when I had wandered off course for too long.
Pleasant, but too easy to hold my interest for long. Solid effort technically. I especially like the spaceship expressions.
Oh ! Ye I will change the updated version later, very later, when It will really be better ; but ye as my first posted game I did a lot of things wrong ahah, thanks ludum for making people improve them :D
Thanks alot for the review
The updated version shouldn't be glitched if you want o: (don't change your rate based on that tho)