Circuit Runner

Overall★★★★★★★★★★3.00
Fun★★★★★★★★★★2.83
Innovation★★★★★★★★★★2.83
Theme★★★★★★★★★★3.67
Graphics★★★★★★★★★★2.33
Audio★★★★★★★★★★1.50
Humor★★★★★★★★★★2.00
Mood★★★★★★★★★★2.50
Navigate the maze and get the electric charges onto the conveyor belts before the time runs out to stop this circuit from running out of power!

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Hello, and thanks for reading.
This is my first typescript/HTML5 game ever and this shows in the final spaghetti 543 line source file, but hey, I learnt loads.
There is no graphics or audio, but that is not what I set out to achieve - I set out to experiment with game dev for the web (something I've never done before) and in this sense I learnt loads and will probably do a post mortem at some point.

- The grey bar is the conveyor belt - pick charges up and place them onto the conveyor to send them away.
- You are the purple square, and the yellow ones are the charges.
- The yellow bar at the side is the power - don't let this reach the top.

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Controls
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W/S/A/D to move
Space to pickup charges and put them down again

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Tips
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- Try to release the movement keys before pressing another one - i.e don't simultaneously hold down any of the WSAD keys
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Known issues
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- Movement can be a bit sticky,
- Collision isn't perfect
- Power bar intrudes on maze at times.
- Firefox (Just use chrome if you can)

Thanks for reading, and please play and post your highest level underneath! :grin:

screenshot
Genres: puzzle

Comments4

jharler31 Jul 2017, 14:55
I like the idea you have going here. Unfortunately, the controls are a bit unforgiving. Smoother movement would make this significantly easier to play. Overall, very nice job.
AdroitConceptions31 Jul 2017, 15:07
some sounds would be nice
took a while to figure out what to do. had to come back to this page to figure it out.
piscythe2 Aug 2017, 03:23
This was certainly something. I tried to play the game in Firefox, but for some reason the game would not respond to my spacebar so I couldn't actually move the charges. In Chrome I was able to play. I did find it a bit odd that even a pixel overlap between the charge and the conveyor can carry a charge away. Also, there were a few times where I somehow managed to drop a charge outside the screen and had to go fishing in the dark to get it back. The worst issue, however, was the sticky, stuttering, inexact controls. On the 12th level, I got completely stuck. I could move around in an inverted L shape, but I could not get out of that path to go deposit the charges. I will give you due credit for an interesting idea and functional procedural generation, but the implementation leaves something to be desired.
bwalter
bwalter2 Aug 2017, 17:21
eventually the corridors get too small for you to get through doorways very easily, but i loved it! should polish this up and release it!

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