You should protect the generator from monster that steal the power. If the generator lost all the power you lost also. So don't let the running out of power.
There are some types of monster. Some of them quick, some of them are hard to kill. Good luck!
Gratz I won! Nice work with so many different enemy types and animation. Having the instruction menu, a win condition and a health pool was all very nice additions.
Some more feedback from the game could be cool, indications of hits on the enemies and how long left to defend (maybe there was, I didnt see).
The concept of the game is good although the implementation was not the best.
The mechanics envolved in the combat, the core of your game, weren't solid, should have been more smooth, there's where you lose some points in my opinion. Also there's a bug that I saw in the rotation of the fat mosnter, sometimes he walks on the opposite direction that he's looking, don't know if it happens to the other sprites.
Anyway, after all this, the game has a nice concept but the delivery didn't captivate me.
I'm sure you will take this opinion as a productive learning, and I can't wait to play your next game!
Fun concept, I like that you fit a lot of different enemies into your game! I really would have liked it if the attack felt stronger, if I could tell where it hit, and if I was doing damage. Thanks for participating!
I liked the graphics :P Was a somewhat fun game, but I did not understand why I won, suppose the waves was over. Felt a bit easy to win as I wanted to die to see an end screen but couldn't manage :P
The controls were kinda floaty and some of the enemies felt unfair. The fast monster seems almost impossible to catch, and when another monster shows up while you're dealing with a fat monster it can feel too hard to deal with them both. That being said, it's a complete game which is more than a lot of people can say!
This is a very fun game,and the creativity was a huge factor in this game.It was kinda hard for the controls to respond,then again you didn't have a lot of time to finish the game. It fit the theme well and as for graphics. It looked like it was rushed. but in all. Good job :)
I like the art style of the game, it's certainly a more unique style. The controls felt a unnatural but the premise of the game is fun, and it's nice to have a verity of enemies. Good work! :grin:
The graphics are... interesting. :grin: I like the basic concept of it, however, it's easy to lose interest since there is no difficulty curve. After about a minute, I started to give up and wanted to see what happens when the power runs out. Then, suddenly a winning message appeared. I think if you introduced some kind of mechanics that would allow the player to influence the end of the game, it would be much more interesting, and maybe it could also provide a difficulty curve. Also, something to focus on and practice might be physics :wink:. I hope you'll continue to improve your dev skills, you clearly have the tools and motivation to do so, since you just made a game in 48 hours! Well done :)
Comments18
Nice work with so many different enemy types and animation. Having the instruction menu, a win condition and a health pool was all very nice additions.
Some more feedback from the game could be cool, indications of hits on the enemies and how long left to defend (maybe there was, I didnt see).
Great work!
The concept of the game is good although the implementation was not the best.
The mechanics envolved in the combat, the core of your game, weren't solid, should have been more smooth, there's where you lose some points in my opinion. Also there's a bug that I saw in the rotation of the fat mosnter, sometimes he walks on the opposite direction that he's looking, don't know if it happens to the other sprites.
Anyway, after all this, the game has a nice concept but the delivery didn't captivate me.
I'm sure you will take this opinion as a productive learning, and I can't wait to play your next game!
I see you on the next Ludum Dare! :wink:
Keep on going!
Thanks for feedback guys!