In Fear of the Dark you control a strong wizard who got lost in a mysterious forest and ambushed by evil wraiths.
Illuminate your surroundings and carefully manage your magic power so you don't get buried in darkness.
Upgrade your abilities as the enemy hordes get stronger and see how long you can last before the inevitable end arrives! Challenge your friends and compete for the top spot on the leaderboards!
Check out the help menu in-game to see the controls!
Credits:
Arttu Knuutinen
Tuomo Kuusisto
Leo Nikander
Keith Schmidt
Music: "Stormfront" by Kevin MacLeod (incompetech.com)
*NOTE: itch.io version doesn't currently support the leaderboard. Use the link above or download the game to your computer to get your top scores to the leaderboard!*
Solid graphics, decent use of atmospheric audio (with a bonus point for the Wilhelm scream at the end) and a good difficulty curve. Only suggestion I'd make is to adjust the night vision upgrade a little - after a couple of levels of that, you don't really need to illuminate anymore. Possibly have it extend the light range or have it reduce the rate at which the light uses energy? Fun in any case - do you plan to continue working on it?
I really liked this game! The only thing that I wish would have been added is some background music during gameplay. I heard it in the menus, but it felt empty during play. Really like your style!
Cool game, I like the mechanics of the game and the progression of choosing your stats, and also that you included a leader, that is always a good idea :D
One thing that I miss is some feedback when you're being hit, for example just a red flash overlay when you're losing life.
Really cool lighting effect here. Didn't even realize I had a flashlight for the first few rounds so I kept choosing night vision. I played the web version, it would have maybe been nice to have a visible curser. Fun game though.
I thought the game was well done, the gameplay was smooth and the art and environment were pretty neat. I played the web version and I was not aware that I had a flashlight XD. All in all, fun game to play.
@vehem: Thanks for the feedback! You are correct, the night vision doesn't do much after a few upgrades - I thought about just hiding the button after 2 or 3 steps because there's no point in upgrading it anymore. Increasing the light range would make sense though! The energy depletion rate is already handled by the "energy" upgrade.
We might do some small additions/fixes to the game afterwards but probably nothing major because all of us are going to be quite busy with other projects soon.
@wesxdz: Thanks! Yes, having more enemy types is probably on top of the "to-do" list.
@eximarus: That's actually something I was supposed to work on but kinda forgot / ran out of time to fix. You probably noticed that you can keep the mouse button pressed to shoot so the accidental clicks on the upgrade buttons should be somewhat eliminated.
@quemagalletas: Thanks! Yeah, some sort of visual cue for taking damage should definitely be there.
@thorneto: Haha, glad you found the flashlight because it's such a crucial mechanic to the game. I'm not sure what you mean by a visible cursor? There should be a cursor on the web version too.
For the rest: Thanks for all the positive feedback and for the constructive criticism!
Graphics. The title screen art is fantastic, like the ui, like the main character design. Demon design isn't very good though 4/5.
Innovation I have seen this game before, but as far as LD is concerned this game is pretty innovative. 3/5.
Audio Easy 5/5, love the music and soundeffect.
Fun Fun at the beginning but quickly gets boring doing same exact thing ever level, 3/5.
Theme The strongest category, the demons lose power cause of the flashlight. Flashlight losing power. Good stuff, but you do get stronger in power as the game goes along. 4/5.
Over all very good and I also accidentally upgraded myself like the other people.
Wow, just wow, awesome graphics and game mechanics, which reminds me a game Crimsonland. Really well made light and particle effects. Awesome to play, seems to be very polished. It is hard, but not well balanced. Great Job!
Amazing graphics and the idea is simple yet very well working. I wish there had been a "level finished" window before you get to choose the powerup: I ended up missclicking plenty. (I also got stuck in the corners/sides of the area, but it only happened a few times). Overall, great job!
OK I'm really terrible at this ;) That night vision really makes this game very challenging. You could also add a little indication about spacebar, I nearly missed that power shot.
A part from that, the graphis are really great, the audio fits well the game, and it is an overall very good entry!
Great game! The first skill point is a must on the night vision lol it helps so much. I liked the skill choices you had to made, it was a cool mechanic although some of them weren't very noticeable. I had a weird bug that happened when i was moving and shooting at the same time that the player kept walking after releasing the key, not sure if it was my keboard or not. I think it was pretty neat overall :). Good job!
Comments39
One thing that I miss is some feedback when you're being hit, for example just a red flash overlay when you're losing life.
The graphics were really pretty too and the leaderboard was a nice addition.
Lot of work in such little time? Good job
We might do some small additions/fixes to the game afterwards but probably nothing major because all of us are going to be quite busy with other projects soon.
@wesxdz: Thanks! Yes, having more enemy types is probably on top of the "to-do" list.
@eximarus: That's actually something I was supposed to work on but kinda forgot / ran out of time to fix. You probably noticed that you can keep the mouse button pressed to shoot so the accidental clicks on the upgrade buttons should be somewhat eliminated.
@quemagalletas: Thanks! Yeah, some sort of visual cue for taking damage should definitely be there.
@thorneto: Haha, glad you found the flashlight because it's such a crucial mechanic to the game. I'm not sure what you mean by a visible cursor? There should be a cursor on the web version too.
For the rest: Thanks for all the positive feedback and for the constructive criticism!
The title screen art is fantastic, like the ui, like the main character design. Demon design isn't very good though 4/5.
Innovation
I have seen this game before, but as far as LD is concerned this game is pretty innovative. 3/5.
Audio
Easy 5/5, love the music and soundeffect.
Fun
Fun at the beginning but quickly gets boring doing same exact thing ever level, 3/5.
Theme
The strongest category, the demons lose power cause of the flashlight. Flashlight losing power. Good stuff, but you do get stronger in power as the game goes along. 4/5.
Over all very good and I also accidentally upgraded myself like the other people.
Game play seems fun as well, though upgrades could feel a bit more powerful.
Good job overall!
Please play,rate and comment on our game aswell:
https://ldjam.com/events/ludum-dare/39/disaster-on-nebula-one
@Knorz: Thank you and will do!
Thanks for being part of the stream :)
No negative feedback to give. Overall this is a great game that I can call completed! Well done! :smile:
That night vision really makes this game very challenging. You could also add a little indication about spacebar, I nearly missed that power shot.
A part from that, the graphis are really great, the audio fits well the game, and it is an overall very good entry!