Disaster On Nebula One

Disaster On Nebula One

This game is from ldjam.com, which is currently unavailable.
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overall: 3.74
fun: 3.33
innovation: 2.88
theme: 4.24
graphics: 4.31
audio: 4.02
humor: 2.21
mood: 3.45
After an astroid wrecks your spaceship you have to get to your escape pod to evade the gravitational pull of a nearby planet. But the energy reserves are down ! Collect the power packs to start up the escape pod and prevent your impending doom. Beware: Jumping and using your Jetpack needs energy too, so do not run out of power.

You can download our game here: https://rac-games.itch.io/dono

It was alot of fun and we see a great improvement compared to our first entry.
We would greatly appreciate your feedback :-)
Made from scratch, all models self-made, all music and sounds self-made, used professional mocap data for rigged models.

ADDITIONAL COMMENTS BY THE DEVELOPERS:

This game is hard by gamejam standards. We were aiming for a Megaman-like difficulty level. Due to lack of playtesting we overshot a little bit.

CONTROLS:

You can use WASD or arrow key to run.
Jump with SPACE.
Jetpack hover with Mousebutton or CTRL.
Using Jetpack and then Jump results in a boostet jump.
You can also use a gamepad.

HOW IT WENT:

So our team of 5 took off to design a “jump and run”-game. Because last time we did a tower defence which lacked story to 100%, we aimed to make our game more complete. So we planed a small story, an intro and outro scene, a tutorial stage, a player hub and several levels. We achieved most of it except for additional levels so we are quite happy with the result. All of us being hobbyists level design and balancing took to long. Costing almost all sleep in the progress (most of us slept less than 10 hours in these 3 days). 8 Minutes before end of the competition we finished postprocessing and uploaded the whole thing. But more on that in our postmortem post. We would love anyone to try our game and comment what they thought of it.
Found a bug?
Tell us on Discord