GLOW

GLOW

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overall: 4.01
fun: 3.37
innovation: 3.63
theme: 3.84
graphics: 4.41
audio: 4.28
mood: 4.35
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Collect the three icons hidden at the end of each cave an return home to restore power. However you can only progress through the dark with limited freedom, charge before you lose all power.

While you swim you convert your GLOW into magical bubbles. Hints below.

__WebGL build is Post-Compo.__ This is emphasised on the menu, so it should be clear.

https://twitter.com/abductypus

https://youtube.com/watch?v=lCwNCkhoV4c

Made using:
- Unity 5.6
- Visual Studio Code (very lightweight with great Unity support)
- Illustrator
- Photoshop
- GarageBand (iOS and Mac) (I wrote a "short" blog post about it!)
- Reaper
- Pizza (Home made; Cooking is a great break!)
While I did add some humor, it's very subtile so I opted out for it.

Hints:
> 0. WASD, thats it.
> 1. There are three icons (Bluetooth, Wifi and Volume, you know, basic needs) each as reward of its own area. Collect them and return home to restore your private light.
> 2. Make sure you have enough light when travelling long distances and dangerous areas.
> 3. Magic bubbles affect green stuff.
> 4. Jellyfish shoot up when overloaded with bubbles.
> 5. Evil Fish shrink when eating bubbles.

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__Windows Port__

Sorted out issues with the Windows build (Took very long but physics interpolation in Unity windows builds seems broken.) I also renewed the macOS build because I optimized a lot (thinking that was the cause of the lag), supporting lower end macOS systems hopefully.

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__Timelapse__
https://www.youtube.com/watch?v=4EdILENQbA8
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__Post-Mortem__ - with some tips and tricks
Part 1: Music From/For an Audio Noob
Part 2: Quick Polished Design
Part 3: Backlog, Feedback and Observations to Post-Compo
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