
The Imaginary Room
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
_A game inspired by the patterns on the wall I used as platforms for imaginary video games as a kid._
The game is not quite done yet even with the extra Jam time, as you will notice. However I do think it is still enjoyable as a game experiment.
__Instructions:__
- WASD + Mouse to walk around
- Click to project the world on your handheld, then unlock spawn blocks and collect all coins to win the game.
- Right click to leave the handheld and find a new spot to reach more coins and spawns!
- Escape for options and quit.
Everything was made by me within 72 hours. With the exception of a font, and some sounds, which I edited.
I used: Unity (No extra assets or codebases), PyxelEdit, Reaper, GarageBand, Visual Studio.
The game is not quite done yet even with the extra Jam time, as you will notice. However I do think it is still enjoyable as a game experiment.
__Instructions:__
- WASD + Mouse to walk around
- Click to project the world on your handheld, then unlock spawn blocks and collect all coins to win the game.
- Right click to leave the handheld and find a new spot to reach more coins and spawns!
- Escape for options and quit.
Everything was made by me within 72 hours. With the exception of a font, and some sounds, which I edited.
I used: Unity (No extra assets or codebases), PyxelEdit, Reaper, GarageBand, Visual Studio.