Glowsticks

Controls: Use a glowstick to draw in the air and catch falling stars, but avoid other colors. Use ASDF or click the glowsticks in the top left corner to change colors.
Updated 8/5 to fix scoring bug and speed bug
Comments16
reizoukin1 Aug 2017, 15:02
There's no lose state! The controls are very cool though. I wish the lines stayed about for longer, or that the glowsticks ran out of power when you draw? I feel like this could be a cool mobile game with more stuff put into it.

blobo1 Aug 2017, 15:09
This is a nice game to play to relax. the music is calming, and the gameplay really makes you focus.

polona1 Aug 2017, 15:15
Easy gameplay and nice idea. But why asdf and not asdw?

polona1 Aug 2017, 15:15
Easy gameplay and nice idea. But why asdf and not asdw?

polona1 Aug 2017, 15:15
Easy gameplay and nice idea. But why asdf and not asdw?

Damoy1 Aug 2017, 15:20
Pretty good, I would juste like the keys to be modified :)
SMA1 Aug 2017, 15:23
Cool game, nice sound and feel. It just gets repetitive really quick. If something was added to the mix once the player gets far enough, and if there was a way to lose, this could be a really good little web game.

Dege2 Aug 2017, 19:17
Nice effects and nice sounds/music they feels very well suited to the game's theme.
I didn't get the connection to the game jam theme. The game mechanic is nice, but gets tiring really fast, especially without different levels or change in difficulty. The game was overall nicely polished and have an interesting mechanic, but lacks an ending (losing/winning), nice work for a game made in solo!
I didn't get the connection to the game jam theme. The game mechanic is nice, but gets tiring really fast, especially without different levels or change in difficulty. The game was overall nicely polished and have an interesting mechanic, but lacks an ending (losing/winning), nice work for a game made in solo!
omriysh4 Aug 2017, 17:09
It's a really cute game. The gameplay itself is very fun, although not having a game over state is kind of a bummer and removes the pressure. However, in combination with the simple graphics and sound it makes it extremely relaxing. But it's kind of short on content, and where's the theme???

johnnwfs5 Aug 2017, 03:05
I'm fine with asdf -> makes sense with the row of colors. Like the mechanic but would like to have seen and end game (I stopped at 200 something points and wasn't sure if it was going somewhere). Pretty glowy colors.

elmismopancho9 Aug 2017, 23:37
The mechanics and the concept are really good. The problems that I can think of are:
- Too random. There is no way to predict what color will come next, neither are combinations or some cool plays you could do
- No progression. I reach 200pts and I got bored, it was the same pace.
- Too random. There is no way to predict what color will come next, neither are combinations or some cool plays you could do
- No progression. I reach 200pts and I got bored, it was the same pace.

EdwinGameDev10 Aug 2017, 03:14
Great game, gameplay very nice! I think you should add more ways to keep the combos, like the ability to change color without having to press the mouse button again, so the player can draw and change colors continuous on the same line and score more points, also maybe a speed up mechanic, anyway goob job! :heart:
alwaysinbeta12 Aug 2017, 16:13
Really nice mechanic drawing the glowing lines. I had fun playing this, thanks.
The music added to the relaxing feel of the game. It would be nice to be able to lose! As far as I can tell you just keep playing until you don't anymore at the moment.
Also I would second the suggestion above about being able to draw a continuous line while changing colors -- that would be very cool!
The music added to the relaxing feel of the game. It would be nice to be able to lose! As far as I can tell you just keep playing until you don't anymore at the moment.
Also I would second the suggestion above about being able to draw a continuous line while changing colors -- that would be very cool!

Knarfux12 Aug 2017, 16:29
Simple but effective mechanic, and having to change colors quickly make it really dynamic. Nice game !
Pavel Kouril13 Aug 2017, 10:59
Personally, I would prefer QWER instead of ASDF, but doesn't matter really.
The design is OK-ish, but it's weird it it draws from one end and it's not entirely clear which one. Styling the cursor as a magic wand or pencil with clear "drawing end" would do a lot for the game!
Also, what's the connection with the theme?
I however like the audio, a lot!
The design is OK-ish, but it's weird it it draws from one end and it's not entirely clear which one. Styling the cursor as a magic wand or pencil with clear "drawing end" would do a lot for the game!
Also, what's the connection with the theme?
I however like the audio, a lot!



Really liked the music and general atmosphere of the game.