Invaders From The Next Planet Over!

Invaders From The Next Planet Over!

This game is from ldjam.com, which is currently unavailable.
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overall: 3.13
fun: 3.02
innovation: 2.60
theme: 3.44
audio: 2.36
humor: 1.95
mood: 2.86
This is my Jam entry. I usually go for Compo but I knew 100% life would be a factor so I figure why stress out. I took my time and a great deal of breaks and you know what, I'm really happy with this entry :)

This is based a bit on an old Intellivision game called "Atlantis", similar to Missile Command.

UPDATE #1: Based on feedback I've adjusted variables for the game balance. Enemies get harder faster now. I've corrected a few bugs such as how much damage was being done when impacted by an enemy (bad math). Also the Game Over screen takes 3 seconds before you can click so you don't just auto startover if spamming clicks. Same on the start screen. Hitboxes are more forgiving than they were.

Detail:
The object of the game is to shoot down enemy's that are hurtling toward your city. Why are they doing this? They crave your power, or something like that. You must manage your power usage throughout. As you fire, power is consumed. Power is also what protects your city from the invaders so as you use power be careful not to run out. You can get power packs that randomly spawn from enemies to regain some of your reserves. If you stop shooting you'll recharge but at a slow rate. Enemies that make it through the shield will reduce your power and prevent recharging for about 1 seconds (firing your weapons also initiate a 1 second recharge delay). If you manage to get your power above 100%, you'll start to do more damage with your weapons as well. But be careful, the more power you have the more enemies will spawn ;)

The more enemies you kill the more of them will spawn. At level 4, their speed increases and their hit points as well. This will happen with each level after and there is no technical level cap, I've managed to get to Level 8.

There are a great deal of features I wanted to add but ran out of time but like I said, I'm really happy with this one and think I accomplished all of my "Must Haves".

Tools:

Unity/C#

Paint.Net

Bfxr.exe (sound)

Bosca Ceoil (music)

With the exception of that lovely shield, all Art from Kenney.nl.

There is a WebGL version and it should work fine in this game. Previously I mistakenly used the right mouse button for input and realized when it was too late that Mac users and Touchpad users were basically left unable to play. This time around the controls are hopefully much better:

Fire Left Cannon: Control's Fire 1 button, Left Mouse Button, or Keyboard "A"

Fire Right Cannon: Control's Fire 2 button, Right Mouse Button, or Keyboard "D"

Don't like the sound? Press Keyboard "M" to Mute it and press it again to turn it back on!
Escape to Quit (Windows Version).

TIP 1: Aim where your target is going to be rather than where it is. You have to lead your targets.

TIP 2: You can fire both cannons at the same time and can even hold the button down for auto fire but don't run out of power!

Preview:

Post Mortem Video:

https://www.youtube.com/watch?v=_trhDdxdz3E
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