Lamplight

Lamplight

This game is from ldjam.com, which is currently unavailable.
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overall: 3.79
fun: 3.69
innovation: 3.74
theme: 3.90
graphics: 3.02
audio: 3.71
mood: 3.64
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Description

Lamplight is a game about conserving your magical lamp energy while exploring a dark world filled with shadowy monsters. As long as they are in the darkness, they are invisible to you. However, using your lamp's abilities will help to detect them and ultimately destroy them. Be careful, though, if they manage to sneak up on you they will drain your lamp's energy. When it runs out, the game is over.

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Instructions

Lamplight is a turn-based dungeon crawler on a hex grid. The objective is to clear as many rooms as you can before running out of lamp energy (which will happen sooner or later). Monsters are invisible until you use your lamp's abilities on them. Bright light will stun monsters, making them vulnerable. They also leave tracks as they move, allowing you to try to deduce where they are in the darkness. Follow the tutorial in the first room to learn the basics.

There isn't a ton of content in the game unfortunately, you'll see everything there is to see on a reasonable run. I feel like the concept was communicated quite well and turned out to be decently fun though.

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About

This is my second Ludum Dare. Last time I submitted a "jam" game. I had plenty of time and managed to finish quite early, so this time I thought I'd go ahead and do "compo". It was definitely much more of a struggle, I don't think I had as solid of an idea as I did last time, and shaving that extra day off really does a number psychologically. I definitely wasn't able to execute all the ideas I had, and I wish I could have squeezed in one or two more enemies at least. It was a great experience, though, and I managed to at least finish a playable product!

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Tools Used

- Game Maker: Studio 1.4
- Bfxr (sound effects)
- JamStudio.com (music)
- Audacity (sound + music editing)
- MS Paint (doodles that pass as graphics)

All assets are original, as per compo rules.

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Post-Submission Changes

- v1.01 - Fixed a subtle bug I found *right after* I submitted.
- v1.02 - Added android support.
- v1.03 - On Windows made the game window resizable (some players with high-res monitors were having a hard time playing the game).
- V1.03YYC - Re-compiled Windows and Android to run natively (GM's Yo-Yo Compiler) for optimization boosts (didn't really need it, but it might be nice for some mobile users). Also got a build working for Linux.
- Got a web build up and running! Took some finagling, but I think it was worth it for the much easier access.

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If you're up for it, try it on Android! I think Lamplight feels really good on mobile.

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Note: The HTML5 version requires WebGL, not all browsers support this. Also if you have an ultra-wide or 4K display, it might be more comfortable to use a non-web version so you can scale the game window up.
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