Pong, Pacman, Powerups, Pressure, Politics, Push-ups, Pastries. In decreasing order of relevance. Kick your friends butt, kick the ghosts butts', kick butts! In the essence of projectile-fighter style games is born a new video game more related to pong and less related to pacman (seems oddly familiar to a certain game - that gathered some attention - submitted for a certain competition), with none of the fun of either - only gut-wrenching intensity and tummy-upsetting high speeds. The quintessence of competition, delivered at light-speed (really though; just a silly game).
Fun, but I have to agree that the assets are a little too close to prior work for this to be a compo entry.
Took me a bit to figure out what was going on, but it's an interesting variant of Pong. The Lethal League-esque hitstun made it easier to time putting up shields etc. Good effort!
This game was pretty tough to figure out. The game moved to fast for me to comprehend what was going on and I am not sure how scoring worked. Game looks and sounds great although I don't believe that this can be considered a compo entry because the art assets look far too similar to Donkey Kong and Pac Man.
Too fast. Simply, too fast. This game is too fast to understand anything. Both players ended pressing the directions wishing to win. Also, the game starts and ends abruptly, without any kind of pause to get ready.
Unfortunately i don't think you can use those assets you used in the compo.