
PEW PEW PRINCESS
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Update 2
* Fixed bug where the player's hitbox was a frame behind and larger than intended
* Adjusted the balance of the game to make the bosses a bit easier
* Fixed a bug where the player wasn't flashing when the shield took damage to indicate that you had iframes enabled
* Fixed an issue where dialog text wasn't displaying properly or long enough to read
* Reverted the background image from a picture of holo's driveway to our initial gridpaper texture
* Updated the credits screen to actually show... credits
This will be the final patch to our LD entry unless another serious bug is found. Thank you for trying our game!
Update 1
* Fixed a game-breaking bug that caused a soft lock if you died when fighting Blossom or Rose
* Fixed a bug where the boss health bar wouldn't disappear when the stage restarts
Synopsis
Your sister stole all of your cute clothes and you need to get them back! Shoot your way through her army of stuffed animals (and friends!*) to reclaim your most precious treasure.
*Just the one, actually!
CONTROLS
* MOVE - Arrows
* SHOOT - Z
* SHIELD - X
* DODGE - LShift
Screenshots
INFO
We started with the idea of doing a bullet hell where you are supposed to dodge instead of shoot. You had finite bullets and shooting would reduce your damage output each time. If you wasted them on trash mobs, the boss would be (nearly) impossible. After we added some graphical effects, shooting became way too fun so we scrapped the original idea and tried a few other things. We ultimately decided to shy away from the theme in favour of making the game as fun as possible.
As is tradition, we went into Ludum Dare with a lot of ambition and ended up having to cut a lot of content. We originally had four stages planned but due to time restraints we cut it down to a single stage that has a mini boss, instead of full stages with full bosses.
All-in-all, we're fairly proud of this game despite the severe lack of polish and plan to clean up the code, polish the engine, and try to make a more full game. So if you're still reading this far, consider this entry a prototype of things to come!
Credits
* Landon Manning (@landonmanning) - programming
* Colby Klein (@shakesoda) - programming, art
* Stephen Gygi (@binarycocoa) - music