Help Plug-man to recharge the loading bar in this fast-paced puzzle platformer. Basically you need to reach the plug at the end of the level before the loading bar runs out of power! You can use the loading bar as a platform, but be aware to not fall off!
Controls : * To start use the mouse and click on the first level. * Arrow keys to move (or WASD). * "X" to jump and double jump (or Spacebar). * "M" to mute. * "ESC" to return on the main menu.
Made with : Stencyl, Paint Shop Pro, bfxr and Audacity. Credits: PlayOnLoop (background music)
This is very clever. Platformers are a great genre to expand on, and you did it with the theme well. The graphics and music are nice, and it felt good to play. Well done!
WOW! This is really polished. And it has everything - menu, sounds, gameplay, and well-balanced levels.
Likes: - crisp art style - great chip music - super nice animations, from the menu to the end of level one
Try differently: - I had to go into browser settings to even be able to see this (flash blocked by default). I'm very glad I did! - Level 2 is a tad hard, following levels fit the curve better.
Overall: - one of the best entries I've seen - Very Complete. Much polish. Wow!
I didn't see such a well-rounded title so far in the Jam. :)
Very cool game! It feels so complete it's impressive! Simple mechanics with a innovative theme touch! I loved it! This is my favorite game so far in LD39.
Very cool game. Very polished and i love the mechanic with the batterystatus. The only thing is that it is really hard and starts with an double jump and i came only to level 7 ...10
What a hell of game, just amazingI dont know what to say, is so fun, very clever like reax said, so many levels and great mechanichs, good music, amazing, amazing !
Very impressive game. Have seen it on Togis Twitch stream yesterday and instantly bookmarked it. Art style, music and gameplay perfectly fit together. I played it through with 87 deaths :smile:
To make this game even more complete you should add a story. But this is just a nice to have for a jam and a polished game like this!
Really creative idea, and very well implemented, and very well developed in the 15 levels the game contains. Challenging, but very fair - and the game does give you some help if you're dying too many times.
Wow, such a wonderful interpretation of the theme! I love the concept, and the level design is fantastic (you did a great job working around the loading bar and using it to time events). It was cool to get a music change when I died a lot, too; it made me feel like I had something to prove to the level, and kept me playing.
It's a simple idea, but it's executed wonderfully. You deserve to do very well with this entry!
This was a really clever way of implementing the theme into the gameplay directly. Everything looks and feels super polished, with a nice difficulty! it took me 160 deaths but I did manage to beat all the interesting and unique levels.
Creative concept, and it sees a lot of different uses here! The fundamentals are spot on, specifically the controls and difficulty progression seemed just right for this sort of game. Even beyond that, it looks and sounds nice, and just generally has a lot of character.
Enjoyed playing through all the levels, very much a 5 star entry.
Holy shit, this game is awesome, I cannot believe you did in 72 hours, amazing, great job. The concept is amazing, the art is so cute, and sounds are good too, but for me the best part is the level design, for real the level design is so smart and well made. Great job, I really wish you keep working on this game after the jam I would love to play
This is the best game I've played so far! And the only one that I finished.
All good words already said. I'll just add some thoughts: I think it would be better if all rotating/moving objects start moving simultaneously with player, because initial position of these objects are crucial for timing.
Wow, what an awesome game! Super creative use of the power bar, love it! Great pixel art and the level Design is also very good. I was able to beat the last Level. Well done, my favourite entry so far! :)
OMG I really suck at this kind of games xD But also I love to play them so I keep trying and trying (and dying and dying xD) So for that I love the "killstreak" (definitely I will not tell how high was my killstreak xD It's kinda embarassing).
I love the art and the concept and also the music (I laughed a lot everytime I lost and the music just stopped like "not again!!").
I hope Plug-Man don't hate me for killing him so many times!
I envy your level design skills; it's what makes this game. The battery in the middle is an interesting mechanic; the theme interpretation is mainstream, but the platformer itself is not, thanks to it. I also love how the game mocks you on how much you suck. 10 killing spree.
I 404'd with 77 deaths, kthxbye. Thanks for making this. I had plenty of fun.
Wooooooooooooooooo you guys did not hold back on the difficulty! Loved the game, great polish all around, notably in the level design. Very tight levels that never seemed impossible, made me just keep retrying. If there was even one thing I would change it would be to not have the music switch on deathstreak cuz I liked the first theme so much. One of the best games this jam.
Well, that was tough, but every time I died I thought it was my fault rather than the game's, as the controls were tight to a point of perfection. Using the energy bar as a platform was a very clever idea.
This is perfect! Incredible level design, awesome idea, creative and fitting perfectly with the theme. I was amazed for real. The only thing I'm going to say, just for saying something, it's that after the 10 death streak the music is again the first one, well ok. You deserve to win. My sincere congratulations, never run out of energy! I beat the game with 36 deaths which I believe it isn't that bad.
Probably the best game I've played in this LD, amazing job. While graphics and sounds are awesome, I especially liked the core mechanics and level design. Has all the chances to win it all, well done!
Hey, nice puzzle game! I like the idea and the concept with running out of time. Sounds and graphics are amazing as for the platformer. Good job! :thumbsup:
Fantastic entry! The graphics were simple, yet very charming. The style reminded me of some of Vlambeer Games' work. The music was nice and energetic, although I wish it didn't get interupped so much (although I guess that's a natural side effect of having fast-ending levels). The mechanic is probably the most imaginative take on the theme I've seen so far. The controls are tight and while the game is challenging it feels very rewarding. Overall fantastic work!
Very innovative and super fun. Incredible on how you designed so many levels in such little time. Love the concept of this, id buy this if it was on sale.
I beat the game with 74 deaths the first time, 19 deaths the second time. I loved every aspect of it, the graphics, the chiptunes, the tight controls, the unique loading bar platform mechanic, and especially the level design. It's rare to find an LD entry with such well designed levels. While some people might find the game hard, I thought the difficulty progression was just right. I do have a minor gripe with some of the later levels though, the timing for them seemed to be designed to be just right without any allowance for mistakes, meaning you had to make near perfect jumps for the entire run. Thankfully each run can be completed in 5-7 seconds, making repeat attemps fast.
One thing you might want to mention is that mouse is required to click the first level on the main menu to start the game, I was stuck for awhile on that. Also, it might be nice to show the death counter on the main menu, so I don't have to enter a stage to recall my deaths.
I also loved how you incorporated the theme into the ending screen with the developer running out of power.
Anyway, excellent entry! I look forward to playing your next game.
Right from the start the pixelart graphics were nice, but also the audio and the level design were superb, this entry is pretty solid in every aspect. And the fact that you made 15 levels (of this quality) in just 72 hours is impressive, to say the least.
Fantastic game and impressive level of polish! Loved the power bar mechanic. And yeah, level design is great, difficulty curve, diversity and the all-around use of mechanics are all there. Oh, I'm also a fan of both the animated logo and the ending sceren. Such a cool entry.
Wow! Excellent entry for me so far! 5/5 for all category! Love the gamplay, fun, visuals, music, humor and mood. Really enjoyed with this game! Thank you!
Superb polishing! the game is great and the running out of power platform fits perfectly with the theme. And I love the character that plug itself upside down.
Fun game! I got confused on the menu for a while, I was trying to figure out how to navigate the character to select a level, until I realized I could use the mouse. One of the music tracks made me panic during some levels, it sounded like I was running out of time. I managed to beat the game though. Nice take on the theme and cool usage of that with a platformer! :)
First of all: Thank you for your feedback and for checking out my game. Appreciate it!
Overall game impression: Ohh wow, this game is actually epic. I love how the floor is the energy bar and it's running out! hahaha :D very cool. The game is well made, levels are balanced and doable, not too hard or too easy. It's very fun and enjoyable, game play is smooth, sounds fit the game perfectly and are very pleasant, movements are great (thanks for making space a jump key as well) it's really fun and cool! LOVE IT! 5/5
Suggestions and comments on improvement: None.... Can't think of anything.
Perfect use of the theme and very innovative gameplay. I would love to see more responsive platforming controls here, but that's probably just my feeling on many platformers. Awesome job!
Very clever game! I couldn't get past level 5. I love the graphics and the animates. When he flips upside down to plug in, that was just a great idea. Overall this hit all the right buttons for me as far as game play is concerned and I don't usually like puzzle games. Nice job!
Might be good if you include in your instructions that you are suppose to click on the "1" in the level selection to actually play. I probably spent 3 minutes trying to figure out how to get past the menu.
Amazing job! I loved pretty much everything about it. The level design especially was spot on, it's really nice how you managed to do so much with the mechanic. It's really hard to design levels that change dynamically like that.
The music was great as well and i'm glad you put in a couple of different tracks which appear to switch if you die a few times? The graphics are really nice too and have a lovely charm to them, especially putting his head in the plug at the end :)
This looks like a few weeks of work and you did it in one weekend. Congratulaions! I really love the animation at the end of the level. It's simple but somehow positive.
A really sharp game, and one that absolutely nailed the theme. My only feedback is that the game fits the theme almost too well - I loved it here, but I don't know that it would make much sense outside of this. You mentioned doing a full release - I think if you came up with other gimmicks to design around (maybe the bar goes in reverse? Maybe the whole level dissappears?) you could have a full game.
One of my favorites games so far! I really liked the way you applied the theme and how you used to integrate the UI with the puzzle, really clever! Graphics, music and level design are very cool too so you deserve 5 stars. An extra point to do it alone, it's a lot of good work made in 72 hours! Well done!
Nice platform game. Interesting take on timing. Got to level 7 pretty easily but couldn't manage to get past it. It seems to miss double jump (or I didn't succeed in doing them reliably). It was pretty addictive till I got stuck then it turned to frustration (amplified by the looped audio and initial movement causing insta-death) and rage quit to never touch your game again. Not very fun but addictive. It has some potential for mobile. Though you must absolutely make sure people don't get stuck for more than 10 times. And absolutely make sure it's not a control issue. For a better flow, you probably should put the end platform just after the progress bar (not above) so you don't have to jump to it but can run to it. Maybe you can also add a mana bar with some special effects (like time slowing).
This is a very strong entry! All is good in this game : art, music, concept, puzzles, gameplay, length… Meh… OK. I didn't manage to finish the last level. It's much too hard for me, and I think I have to find a new space key for my keyboard. XD Great job, and thanks for this jewel!
Beat the game with 188 deaths. Starting getting very frustrated on level 14 xP. Really great and clever gameplay idea. I hope you turn this into a full release somewhere. Only recommendation would be for the the push buttons to be able to be walked on instead of jumping on them if they are on the same level as the player currently
I got to the 404 with 105 deaths and one very tired jump finger. And wow, am I impressed! This is just awesome.
The graphics are charming and super-effective at clearly conveying what is going on. The concept of the timer bar being a platform is a very clever use of the theme. The difficulty is really good and curves up nicely as the game introduces additional elements. And whenever I play a challenging game like this I care a lot about the controls, which I have no complaints about... very smooth.
I loved the nice touch of changing the music when I was getting killed over and over, too.
I have nothing to even nitpick about. I guess the only confusion I had was the opening screen, where I assumed I would use the main character to activate the game, and it took me a few moments to figure out I needed to use the mouse.
A+, fantastic and complete-feeling entry, you should be proud of what you accomplished here!
This was a really cute and smart game, great puzzles with action and quick movements needed. It started to get quite frustrating after some time not being able to get it right, but it's just my lack of skills lol. The art was amazing, the music too with the change of pace when killed over and over. Amazing job, had really fun playing!
Great game, completed in the first sitting with 149 ~~kills~~ deaths. I guess not bad. Now coming to the game, it is one hell of a game for Ludum Dare, a complete package, checks all the boxes, definitely one of the best I have played so far. Perfect 5/5 from me. :smile:
Excellent platformer. Very nice use of the energy bar as part of the level design. The controls were tight and each level was thoughtfully designed! The art was well done and had a nice aesthetic! The music and sounds were good and not too repetitive! Full marks!
Wow, loved the gameplay and level design; I couldn't stop playing! Made it to the end with 97 deaths. The controls are tight and every level had me at the edge of my seat, just barely making it on time. That shows exceptional time spent by the developer testing and refining each level, amazing work!
Really polished and a lovely concept. I think the levels are very well designed and incorporating the main platform into the power mechanic is genius.
The only problem I had was figuring out how to start playing the game. It took me an embarrassingly long time to realise that I had to click the 1. I think you could solve it by having the title screen be the first easy level.
Excellent game! Well polished, good job actually using your central mechanic in various ways to have more and more challenging levels. It is rare to see such good level design in a gamejam game. The music was fitting, the death streak was a nice touch, the graphics were cute! What else can I say :)
fun game! just tried it because of the high ranking. imo very difficult but fun (for fans of Super Meat Boy and Super Crate Box!) at times I thought the levels were a bit cluttered and difficulty could be a tad easier (more time between goals, more forgiving gaps in distance in time, etc) but very well done for the time limit!
Comments101
Likes:
- crisp art style
- great chip music
- super nice animations, from the menu to the end of level one
Try differently:
- I had to go into browser settings to even be able to see this (flash blocked by default). I'm very glad I did!
- Level 2 is a tad hard, following levels fit the curve better.
Overall:
- one of the best entries I've seen
- Very Complete. Much polish. Wow!
I didn't see such a well-rounded title so far in the Jam. :)
Thanks for being part of the stream :)
And I love that the power bar is an actual physical object.
Clever and great craftsmanship.
Thanks for making it!
Art style, music and gameplay perfectly fit together. I played it through with 87 deaths :smile:
To make this game even more complete you should add a story. But this is just a nice to have for a jam and a polished game like this!
A definitive stand out!
Quite difficult, I hadn't the courage to go past level 9, but really a great game.
I really enjoyed!
The graphics and Audio were good.
It's a simple idea, but it's executed wonderfully. You deserve to do very well with this entry!
Enjoyed playing through all the levels, very much a 5 star entry.
Oh and really good use of the theme too.
All good words already said. I'll just add some thoughts: I think it would be better if all rotating/moving objects start moving simultaneously with player, because initial position of these objects are crucial for timing.
Thanks for the game!
I loved:
- The graphics
Super creative use of the power bar, love it!
Great pixel art and the level Design is also very good. I was able to beat the last Level.
Well done, my favourite entry so far! :)
I love the art and the concept and also the music (I laughed a lot everytime I lost and the music just stopped like "not again!!").
I hope Plug-Man don't hate me for killing him so many times!
Really nice job! :D
I 404'd with 77 deaths, kthxbye. Thanks for making this. I had plenty of fun.
This is an excellent little platformer.
This entry was awesome and I can totally see it as a mobile game !
- Enjoyed a lot
- best part of this game is game design very challenging
One thing you might want to mention is that mouse is required to click the first level on the main menu to start the game, I was stuck for awhile on that. Also, it might be nice to show the death counter on the main menu, so I don't have to enter a stage to recall my deaths.
I also loved how you incorporated the theme into the ending screen with the developer running out of power.
Anyway, excellent entry! I look forward to playing your next game.
Right from the start the pixelart graphics were nice, but also the audio and the level design were superb, this entry is pretty solid in every aspect. And the fact that you made 15 levels (of this quality) in just 72 hours is impressive, to say the least.
Very good job man!
And I love the character that plug itself upside down.
Well done! :thumbsup:
Really balanced game. Good level design!
:metal: Overall: 5
Overall game impression: Ohh wow, this game is actually epic. I love how the floor is the energy bar and it's running out! hahaha :D very cool. The game is well made, levels are balanced and doable, not too hard or too easy. It's very fun and enjoyable, game play is smooth, sounds fit the game perfectly and are very pleasant, movements are great (thanks for making space a jump key as well) it's really fun and cool! LOVE IT! 5/5
Suggestions and comments on improvement: None.... Can't think of anything.
p.s. I think my fav level was 6!
The controls are very well polished, the graphics are nice and cute and the sounds fits very well.
Best of all is the take on the theme, where you managed to combine the theme, both into gameplay and level design, very well done.
Great work!
Might be good if you include in your instructions that you are suppose to click on the "1" in the level selection to actually play. I probably spent 3 minutes trying to figure out how to get past the menu.
The music was great as well and i'm glad you put in a couple of different tracks which appear to switch if you die a few times? The graphics are really nice too and have a lovely charm to them, especially putting his head in the plug at the end :)
The graphics are charming and super-effective at clearly conveying what is going on. The concept of the timer bar being a platform is a very clever use of the theme. The difficulty is really good and curves up nicely as the game introduces additional elements. And whenever I play a challenging game like this I care a lot about the controls, which I have no complaints about... very smooth.
I loved the nice touch of changing the music when I was getting killed over and over, too.
I have nothing to even nitpick about. I guess the only confusion I had was the opening screen, where I assumed I would use the main character to activate the game, and it took me a few moments to figure out I needed to use the mouse.
A+, fantastic and complete-feeling entry, you should be proud of what you accomplished here!
Now coming to the game, it is one hell of a game for Ludum Dare, a complete package, checks all the boxes, definitely one of the best I have played so far. Perfect 5/5 from me. :smile:
Clever idea, great execution. I had no difficulties with understanding the mechanics. Straight-up fun.
Thanks!
P.S. I stopped at level 10.
The only problem I had was figuring out how to start playing the game. It took me an embarrassingly long time to realise that I had to click the 1. I think you could solve it by having the title screen be the first easy level.
Well done!
Danae streams Ludum Dare 39: Day 3, part 1: Plug Me
Excellent game! Well polished, good job actually using your central mechanic in various ways to have more and more challenging levels. It is rare to see such good level design in a gamejam game. The music was fitting, the death streak was a nice touch, the graphics were cute! What else can I say :)
Great job!
Other than that.
Great work!
I would like to thank you all for the great feedbacks! I hope you'll like this upgraded version of the game! :)