Robo Climb

Robo Climb

This game is from ldjam.com, which is currently unavailable.
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overall: 3.10
fun: 2.84
innovation: 2.53
theme: 3.26
graphics: 3.42
audio: 3.16
humor: 2.06
mood: 2.84

Robo Climb


Climb as high as you can without running out of power!
Defeat all the drones to advance to the next level.

Controls



* Move Left/Right = Left/Right Arrow

* Jump = Up Arrow

* Punch/Continue = Space bar

Notes

- Has only been tested on windows, may work on linux with Wine but I can't confirm

Made With

- Code: C#, Monogame and Farseer Physics.
- Art: Paint.net
- Levels: Ogmo Editor
- Music: Presonus Studio one 3, SFXR

Post Mortem


What Went Well


I think the outcome was pretty good, it's definitely playable. I was my first time using Farseer physics, and though the physics can be a bit dodgy here and there I think it's ok. It was also the first time I've used c# and Monogame since LD36(I think)

What Didn't


There's not a lot of variation, so it seems like the same thing over and over again, hopefully the random orders of the level helps prevent this.

What I would change/add


Given more than a weekend to work on the game I would try and add more variation in enemies, more level types and variations in the art. Boss Levels might work nicely with the current gameplay as well. co-op might work nicely as well.

Images

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