
Ludum Dare #39compo
Robo Climb
Robo Climb
Climb as high as you can without running out of power!
Defeat all the drones to advance to the next level.
Controls
* Move Left/Right = Left/Right Arrow
* Jump = Up Arrow
* Punch/Continue = Space bar
Notes
- Has only been tested on windows, may work on linux with Wine but I can't confirmMade With
- Code: C#, Monogame and Farseer Physics.- Art: Paint.net
- Levels: Ogmo Editor
- Music: Presonus Studio one 3, SFXR
Post Mortem
What Went Well
I think the outcome was pretty good, it's definitely playable. I was my first time using Farseer physics, and though the physics can be a bit dodgy here and there I think it's ok. It was also the first time I've used c# and Monogame since LD36(I think)
What Didn't
There's not a lot of variation, so it seems like the same thing over and over again, hopefully the random orders of the level helps prevent this.
What I would change/add
Given more than a weekend to work on the game I would try and add more variation in enemies, more level types and variations in the art. Boss Levels might work nicely with the current gameplay as well. co-op might work nicely as well.
Images
Genres: platformer
Comments14


Falk Bruskeland31 Jul 2017, 11:49
Cool game! But the jumping could have been quicker

Fork031 Jul 2017, 12:11
Too hard for me :D But it's a really nice game. Surely the jumping could have been less floaty.
stormforce0231 Jul 2017, 12:20
Sorry for just repeating what other people have said, but I agree that the jumping could have been faster. It made it really hard sometimes to get to the next screen when it takes forever to get from platform. I really like the colors of the game, it feels very retro Mario. All in all, nothing really groundbreaking being done with this game.

Vegevan31 Jul 2017, 12:47
Hey there, I just played your game and I really liked it !
* The jump is slow, yes, but it allows to think more about where to go etc, it didn't really bother me
* The music was awesome, it gave a really good atmosphere to the game and is one of the main reason I kept playing haha
* There is an "exploit" if you keep pressing spawce you can't die from the enemy, so I kept focusing on climbing, kept near a battery, pressed space until they died, took the battery and went back climbing haha
* The sounds are cool, sounds like SFXR, but i might be wrong.
* I love playing your game, nice entry man ! For next time, please add a splashscreen so we can prepare to play, and why not a pause button so my coffee doesn't wait for me haha
Thanks a lot, be proud ! :D
* The jump is slow, yes, but it allows to think more about where to go etc, it didn't really bother me
* The music was awesome, it gave a really good atmosphere to the game and is one of the main reason I kept playing haha
* There is an "exploit" if you keep pressing spawce you can't die from the enemy, so I kept focusing on climbing, kept near a battery, pressed space until they died, took the battery and went back climbing haha
* The sounds are cool, sounds like SFXR, but i might be wrong.
* I love playing your game, nice entry man ! For next time, please add a splashscreen so we can prepare to play, and why not a pause button so my coffee doesn't wait for me haha
Thanks a lot, be proud ! :D

ryte2byte1 Aug 2017, 07:11
Very good entry! The music is especially nice. The exendo-arm punch attack kinda does some weird stuff, but it's not a deal-breaker. I think the floaty jump was the right decision for this game but I would like to have had a faster movement speed. Kinda feels like wading through molasses.

designernap1 Aug 2017, 21:33
I like the style of this and the audio. Also the scrolling screen reminded me of Bubble Bobble and I love that style of game. Nicely done.
jelch3 Aug 2017, 15:40
A damage on the indicator when punching the drones would have been nice... took me a while to realize I needed to destroy them, I thought the punch was just a knockback ability so I could escape (which I thought was cool too). Overall nice game!
khams3 Aug 2017, 15:54
I didn't mind the floaty jump compared to other people, but as you pointed it out, it felt a bit repetitive in the end ! I played until I had something like 30k score and failed, but it caught my attention !
davideperozzi6 Aug 2017, 10:54
Nice game! The movement of the character could be a little bit faster. But i liked the graphics and the transitions between the levels are well made. Good job! :)

mamoniem7 Aug 2017, 14:34
"No level,...Nooooo Don't move up!" :D it's what I've been screaming for a while!
I loved the game idea, the way you kill those bots, the art style, the 8-bitish music. I only disliked the gravity feel for the robot move.
Also, i would recommend keep the screen edges as a safe zone, it made no sense for me to die, just for the sake of going left of right. It might be a plush mechanic if you allow for leftright thing like PacMan.
-m
I loved the game idea, the way you kill those bots, the art style, the 8-bitish music. I only disliked the gravity feel for the robot move.
Also, i would recommend keep the screen edges as a safe zone, it made no sense for me to die, just for the sake of going left of right. It might be a plush mechanic if you allow for leftright thing like PacMan.
-m

TheFlyingKeyboard7 Aug 2017, 20:29
Really nice game, but steering is a bit floaty. Fun idea of attacking enemy with robotic arm. Good Job!
Gildar767 Aug 2017, 23:24
Nice game, I don't mind the floaty movement except when I can't jump fast enough :)
Nice music and audio as well.
Nice music and audio as well.

GeraldFIngBurke7 Aug 2017, 23:51
What I liked:
-The sounds were cool
-The gameplay loop was simple and fun
-The art and characters were nicely done
What I didn't like:
-The attack animation seemed to separate the striking arm from the rest of the character
-Having to hold the directional button to attack, as the character doesn't face in the direction I leave him facing.
Altogether the game was fun and hit the target. I enjoyed it! Thanks!
-The sounds were cool
-The gameplay loop was simple and fun
-The art and characters were nicely done
What I didn't like:
-The attack animation seemed to separate the striking arm from the rest of the character
-Having to hold the directional button to attack, as the character doesn't face in the direction I leave him facing.
Altogether the game was fun and hit the target. I enjoyed it! Thanks!








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