Nice game with a little tactical component! It also me i'm in Level 5 after starting the game and i the bullets could be a little bit more "flashy". But besides that.. nice work! :)
Like others, I found the graphics to be a bit "Small", although playing on a non-retina screen helped. I also had some difficulty understanding how the AoE worked, I kept shooting my freed robots. Maybe a visual indicator/color change would help indicate if the robot was friendly or not?
Props and graphics overall look nice. Robots talking is nice. But I didn't really know where to go and what to do and bullets and UI is not very visible. It could make a nice story-driven game if given proper time. Cheers
The game was pretty interesting and could be even better if you polish it up(I know it was in compo), I think the text of the robots when you free them was also great, but maybe you can try have different text for different robots at random. The main problem I had was a lack of audio, no music is understandable but you could at least used some sound effects.
Cool concept of choosing death or freedom for the other robots and the dialog was nice, but some sounds would have been nice to set the mood. I had fun running through to the exits as quickly as possible.
Great concept. Makes for an enjoyable game. However, the lack of feedback makes the game a little confusing. Some sound effect or graphical feedback would make it so much better.
PS: You played my game some time back, you didn't get some of the controls, as I had no clear instructions. Now, I have uploaded a gameplay vieo, maybe give it another shot.
It also me i'm in Level 5 after starting the game and i the bullets could be a little bit more "flashy".
But besides that.. nice work! :)