RUN! Before the power runs out!

RUN! Before the power runs out!

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.26
fun: 3.20
innovation: 2.52
theme: 2.80
mood: 3.78
I spent the weekend getting a nice chunk of work done on my web game engine (which is used by this game)
so this game is a … 12-hour Jam game, more or less, done completely on Monday.

OBJECTIVE
- RUN! You fool! Get out!
- Get the keys (walk into the GREEN areas)
- WASD or ZQSD (for French keyboards) + mouse FPS controls

TECH
- Uses my own Stardazed 3D web game engine, currently in large overhaul
- Fullscreen and mouse capture supported
- Enable sound for kick-ass music and sfx
- Play with the boxes! Physics engine, woo!

BUGS
- On Chrome some of the boxes seriously glitch out, but I've been hesitant to fix this as it seems appropriate for the theme
- The overlay text in Fullscreen in Firefox is positioned incorrectly, mostly due to weirdness in FF, it's still legible.

__If the game runs slow as molasses__
- sorry
- try the 540p resolution, use radio buttons on the bottom

The music is a looped edit of a remix of Beyond Big Boss from Metal Gear for the NES/MSX, by Bart Roijmans, play it in full below. Why that song? It's one of the best examples of creating urgency with minimal methods. Only thing coming close is "Pressure" from Castlevania 3.
https://www.youtube.com/watch?v=uuC3Xr2oEUY
Found a bug?
Tell us on Discord