PinCraft

PinCraft

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 2.50
fun: 3.17
innovation: 1.33
theme: 1.67
Pinball meets crafting, but then without the crafting because __I ran out of time__, so just play a bit of pinball instead.
Needs at least 800 height screen. Tested and works fine on macOS in Safari, Firefox and Chrome.

__Left and right arrows__ to hit the flippers,
__Space__ to launch,
__R__ to reset if the ball gets stuck (should not happen too often)

What the plan was
-------------
Instead of scoring, you hit the bumpers to get materials, then using controls on the right, you would have to quickly click around to craft things such as:
- Bonuses such as extra life, multi-ball, drain-shield, lower gravity, etc.
- New elements on the board, instead of getting it all at once, you'd have to earn bumpers (and thus materials), extra flippers, etc.
- While you're clicking around to do the crafting bits, the game would continue, adding some frenzy

Tech
----
- My own Stardazed engine, not much to see rendering wise this time, mostly an exercise for the Bullet / Ammo physics engine integration.
- WebGL / TypeScript / Ammo.js
Found a bug?
Tell us on Discord