
PinCraft
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Pinball meets crafting, but then without the crafting because __I ran out of time__, so just play a bit of pinball instead.
Needs at least 800 height screen. Tested and works fine on macOS in Safari, Firefox and Chrome.
__Left and right arrows__ to hit the flippers,
__Space__ to launch,
__R__ to reset if the ball gets stuck (should not happen too often)
What the plan was
-------------
Instead of scoring, you hit the bumpers to get materials, then using controls on the right, you would have to quickly click around to craft things such as:
- Bonuses such as extra life, multi-ball, drain-shield, lower gravity, etc.
- New elements on the board, instead of getting it all at once, you'd have to earn bumpers (and thus materials), extra flippers, etc.
- While you're clicking around to do the crafting bits, the game would continue, adding some frenzy
Tech
----
- My own Stardazed engine, not much to see rendering wise this time, mostly an exercise for the Bullet / Ammo physics engine integration.
- WebGL / TypeScript / Ammo.js
Needs at least 800 height screen. Tested and works fine on macOS in Safari, Firefox and Chrome.
__Left and right arrows__ to hit the flippers,
__Space__ to launch,
__R__ to reset if the ball gets stuck (should not happen too often)
What the plan was
-------------
Instead of scoring, you hit the bumpers to get materials, then using controls on the right, you would have to quickly click around to craft things such as:
- Bonuses such as extra life, multi-ball, drain-shield, lower gravity, etc.
- New elements on the board, instead of getting it all at once, you'd have to earn bumpers (and thus materials), extra flippers, etc.
- While you're clicking around to do the crafting bits, the game would continue, adding some frenzy
Tech
----
- My own Stardazed engine, not much to see rendering wise this time, mostly an exercise for the Bullet / Ammo physics engine integration.
- WebGL / TypeScript / Ammo.js