Watch your battery pack as you try to clean these old places of ghosts. Try to catch several in the same beam to optimize battery usage.
controls: up jump through platforms left right to move c to fire beam hold beam to catch ghosts by tiring them move/jump while holding beam to catch multiple ghosts and optimize power usage ! when you release a ghost before it turns to battery, you need to exhaust him all again...
It took me a while to figure out what was going on, but when I did I found it quite interesting. I like that you have to plan the order in which to turn them into batteries. I did find a few bugs, mainly collision wise. Art was nice, sfx decent. Good job on you first entry!
Comments5
Nice using the Pico 8, this works very well in the browser and does not take ages to load.
The sprites are really cool, makes you feel like one of the Ghostbusters! :-)
Very good job overall, I have no complaints about this, whatsoever :-)
Thanks and keep up the good work!
- batteries disappearing after a while (or after getting shot)
- restart not just the same stage but the whole game
- carrying over power gauge into next stage (too low means you might as well reset)
Other than that I think it's a cool concept and pretty well executed!