Ludum Dare #40compo
Danmaku Burp
UPDATE: made available through itch io, use the windows app no to have to dl/unzip manually :p
https://trabitboy.itch.io/ld40-danmaku-burp
Little devil is dead hungry, and he will fry every inferno creature on his path to feed ! Pick up the generated food but beware the rank goes up and the ennemies frantic > let some food pass for the rank to go down
https://trabitboy.itch.io/ld40-danmaku-burp
Little devil is dead hungry, and he will fry every inferno creature on his path to feed ! Pick up the generated food but beware the rank goes up and the ennemies frantic > let some food pass for the rank to go down
Genres: shooter






Comments26
The art of making games is not just about coding skills and the graphics. You have to know how to balance your game (that's something i'm struggling a lot with aswell). I think the difficulty level goes up way too quickly and this game thought me to think more about how to balance games. Thanks :)
Well done!
Good job man, made my day :smile:
I think it missing a dash to create a little maingame.
Keep coding.
Also when I play it on the mobile port , the hitbox really shocks me yes;
it didn't seem that hard when I was playtesting me during LD, a good lesson !
you think everything is fine, but you blow the rank, and ultimately it makes the game impossible.
It definitely is not intuitive/communicative enough with the feedback I got.
( thinking of a neo geo style tutorial, or more audio visual cues, like a pinball message scroll above the game area )
Parece uma ideia interessante, o único problema é que a dificuldade ou é entediantemente fácil ou ridiculamente injusta dependendo de quantos itens você tem, talvez se fizer uma forma de aumentar a dificuldade mais gradativamente ficaria melhor
catering for both vsync and non vsync is not easy ,
I am not sure you can do some frame limiting that doesn't go crazy if vsync enabled ( tried in the past -)
My favorite parts are the whimsical graphics and sound effects that add a lot of charm to your game. I wish the player character would move a bit faster and that the *frantic bar* wouldn't overlap with the character.
One bug I found was that the score does not reset when the game is restarted.
Great job btw