Ludum Dare #39compo
Surge - LD39
Description
Use your energy fist thing to beat up power sucking skulls.Instructions
* ARROW KEYS to move* Z to use your fist
* R to restart from last checkpoint
* HINT: try hitting the rockets (well, white circles)
#### Tools used
* Framework: Love2d
* Text editing: Atom
* Graphics: Krita and ShoeBox
* Audio: FL studio 12, LabChirp and Audacity
* Map editing: Tiled
#### Mac OSX and Linux
* Download and install Love2d - https://love2d.org/
* Download the .love file (labelled 'Other (platform)')
* You should be able to launch the .love file with the love2d executable (however you normally do that on your platform :neutral_face: )




Comments16
Gameplay
Gameplay is nice, the menus are all right. i'm just sad that I never got to beat this skull:
It is just place way too high, my uppercut can't do anything about it. I wanted to go to the end :)
Also homing missiles are scary as fck but that's normal.
Ambiance
I felt like going back to a retro platformer, the way the screen transitions between rooms gives a good metroidvania style. The graphics are simple and efficient, the sound effects are good.
@adrien-dittrick well, that room was supposed to teach you something - you can hit the homing rockets and they will start seeking skulls! I was hoping eventually people would try it, but I guess it's not obvious that it would work. Anyway, thanks for playing!
Graphics are simple but working perfect, as the sounds.
Camera scroll fits perfectly.
It has a nice flow with the hardness so good job.
Nice!
Well done!! :D
Overall, I thought it was well designed and the graphics were very pleasing. Nice work!
__ + __ Level design teaching gameplay
__ + __ Easy to play / Hard to master
__ + __ Mood
What imo could be improved
__ - __ Art direction : visuals and sound does the job but could be improved into a consisten atmosphere
__ - __ Punch that throw you forward (into missiles). I find the punch job pretty cool, but I hated the fact it throws you forward because most of the time I had to go backward while hitting
Overall
Great realisation, neat gameplay, fun, balanced, you got a lot of good points here ! I enjoyed my time playing, Thanks for the game =)
```
Error: table index is NaN
stack traceback:
lib/hump/gamestate.lua:89: in function
[C]: in function 'rawset'
lib/hc/spatialhash.lua:47: in function 'cell'
lib/hc/spatialhash.lua:137: in function 'update'
lib/hc/init.lua:68: in function 'move'
class/object.lua:42: in function 'updatePhysics'
state/game.lua:279: in function 'update'
[string "boot.lua"]:464: in function
[C]: in function 'xpcall'
```
The gameplay in the gif is appealing.
@lythom Thank you for playing and for the detailed feedback, I really appreciate it :)
And thank you to everyone else as well ;D
Overall, great work with Löve and Great Job with your game! Congrats and Good Luck!
- The minimalism, reminded me with Thomas Was Alone.
- The FX when i hit Z, super polished
- The nice learning curve, with no single line or tutorials
- No UI! which makes the experience richer in my opinion at most of the cases.
- The level design served a lot the game and the learning curve of it.
-m