Tax Rebel

Tax Rebel

This game is from ldjam.com, which is currently unavailable.
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overall: 2.87
fun: 2.95
innovation: 2.94
theme: 2.79
graphics: 2.33
humor: 2.46
mood: 2.47





Hi!

As always, I was in a rush to finish my entry, so it's very raw. You'll not find any help nor tips in game, but this is very simple : your goal is to steal power on the upper-right corner of the level, and to get back to the lower-left corner (where you started) to take it. Each power charge is counted on the bottom, and there is no limit nor win condition. You have to avoid the robot-guards, if they see you they pursue you, and if they catch you, you're dead (surprised?) Click on a floor tile to move, but be careful : the automatic path do not avoid guards…


Some useful informations :

• guards can't see through concrete walls, but they can see through glass (and bluish grey thin walls *are* made of glass)
• guards vision is 6 tiles long
• when they stay somewhere, guards can see 360°
• while moving, guards have a 120° wide vision, centered on the direction they go
• while in alert mode, if they don't see you for 20 seconds, they go back to their nearest patrol point
• alert a guard is a good way to extract it from his patrol path ;) (but it will be faster and will activly search you for a while, so act carefuly with that in mind)
• each stolen power charge adds 0.1 tile/second to the guards patrol speed (wich is 1 tile/second at start)



*Edit : There was a bug with the way the guards detects player presence, it's fixed now. To catch it, I had to add a debug mode, wich is showing basic detections points while moving - so, if you want to have a visible clue of the guards's sight, hit F6 ;)
(but, please, keep in mind that this "function" was not existing in published version, so don't take that in count for judging)*

*Edit 2 : Added a 2nd web link to a fixed size version (framed to have one pixel drawn = one pixel shown)*
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