Play as a little robot as you make your way through the warehouse, Collect your arm to get rid of the debris so you can jump across to the next room and from there make your way the trophy via one more jump.
This is the first game we've worked as a together, Created by two 1st year game students at University, all assets and code made by us.
Controls:
W,A,S,D to move Space is break P is pause and unpause E to interact R to respawn
Bugs: Settings page doesn't work. No win screen - Reach the gold trophy.
I liked the look, but have to agree the controls were a little slippery. Only other complaint would be that sometimes the "press e to regain power" message showed up when you weren't in the right position to regain power (and it thus didn't work). Other than those two little things, everything went smoothly and, like I said, looked good.
It was pretty funny to arrange riding and jumping through the openings in the walls =D In some places I got stuck and flew over the walls. In my opinion the robot has too strong drifts. For the rest, the models and textures look quite good and the music is nice! Good game!
I flew off the map xD LOL. The Art is nice but lighting can be enhanced IMO. It is true that the controls are slippery but I liked it anyway since I think it is necessary for jumping between rooms. Overall, This is a nice and fun game.
That last jump was confusing... I moved the shelf but there was an invisible wall? Then I jumped completely off the map; those physics were weird. It's a cool concept, and I seriously appreciate that the power sources also act as respawn points, although I might've opted to have fewer respawn points in exchange for faster charging time and/or slower power decay.
The visuals and audio are great, good job on that! I think that the gameplay felt a bit glitchy though and the energy bar was mostly annoying. In contrast, I really like that when you die, you just teleport to the latest checkpoint, no loading screens or anything. Anyway, good work :)
The fact that the power is being drained regardless of what you do encourages usage of break a lot. However neither the movement or the jump or the gravity really feels good to control. The graphic was quite nice and the music as well.
Nice work on the assets! Movement is a bit weird and it makes the game dificult. I don't know what to do after the second jump :( With more improvements it could be a great game :)
The Textures where my favorite part about this entry. The modeling got the job done, and there was a lot of models. I just wish that robot could get around it all better. I was constantly getting stuck and felt like I couldn't quite grasp the running out of power aspect. Those alien things refill you but only sometimes? It spawns you to where you last refilled? I found a tool or arm or something, couldn't figure out what to do with it. The music was OK as far as composition goes, but I do feel like another piece might fit the game better, then again the premise is kinda vague to me. This is a lot of work for 2 people so don't be discouraged, I can sense the amount of necessary hustle, which is good! If the controls were more polished and the game felt less rigid I could see something like this doing very well!
I think the 3d models and music are great but the controls feel off, took me about 5 minutes to realize "charge stations" was a thing, and i didn't get the arm :cry:. Controls its easy to tweak for the right feeling that's why have potential. Nice job :thumbsup:
The game didn't tell me what to do, so i had to check the description here again.
The controls were awkward, slow to start up, hard to maneuver curves..
I got stuck in a lot of stuff, and there just seems to be a timer. If it was fuel and depleted faster the faster you moved that would make a bit more sense to me.
The refuel stations looked a bit odd in my opinion, i just didn't give a sense of one cohesive image of a game.
Then i clipped into more stuff and went out of bounds.
The music sounds a bit like FL Studio Sytrus presets.
I think tightening up the controls would go a long way to making this easier to play; in some cases the camera felt like it was over the shoulder of the robot as well, as it didn't seem to be going straight in the direction the camera was pointing in.
Comments17
But I liked the music and jumping was fun :D
Movement is a bit weird and it makes the game dificult.
I don't know what to do after the second jump :(
With more improvements it could be a great game :)
but still good job! (:
The controls were awkward, slow to start up, hard to maneuver curves..
I got stuck in a lot of stuff, and there just seems to be a timer. If it was fuel and depleted faster the faster you moved that would make a bit more sense to me.
The refuel stations looked a bit odd in my opinion, i just didn't give a sense of one cohesive image of a game.
Then i clipped into more stuff and went out of bounds.
The music sounds a bit like FL Studio Sytrus presets.
However, the title screen was hilarious