
This Is Not A Drill!
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My first entry into a Ludum Dare, for LD39.
You have 4 different systems that all do stuff and you need to adjust the power ratios so that everything runs smoothly. There's:
- A drill, which is the main goal
- Weapons to defend from attackers on the ground
- Shields to defend from air strikes
- Support systems that will very slowly give you more energy.
If the attackers or air strikes get through, you lose energy.
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This project was going really smoothly up until the last quarter day, where I found a major bug in the code that synchronizes the sliders. After fiddling with the section of code for several hours, I decided that I was too tired to be able to fix it. As a result, the sliders can sometimes combine to be more than 100% of the maximum power. The enemy damage and spawn curves were left somewhat unpolished and on the easy side. The connection to the theme suffers as a result. If I can manage to shrink the bloated code down and find the bug, I might finish the enemy numbers and release an updated version that's better balanced.
You have 4 different systems that all do stuff and you need to adjust the power ratios so that everything runs smoothly. There's:
- A drill, which is the main goal
- Weapons to defend from attackers on the ground
- Shields to defend from air strikes
- Support systems that will very slowly give you more energy.
If the attackers or air strikes get through, you lose energy.
-------------------------------------------------------------------------------------------------------------
This project was going really smoothly up until the last quarter day, where I found a major bug in the code that synchronizes the sliders. After fiddling with the section of code for several hours, I decided that I was too tired to be able to fix it. As a result, the sliders can sometimes combine to be more than 100% of the maximum power. The enemy damage and spawn curves were left somewhat unpolished and on the easy side. The connection to the theme suffers as a result. If I can manage to shrink the bloated code down and find the bug, I might finish the enemy numbers and release an updated version that's better balanced.