Flathates

How to play:
New tenants will pop up at the top of the screen one at a time. The tenants next in line are visible on the right side of the screen. Tennants will slowly fall inwards automatically, but can be moved around the apartment building with the left and right arrow keys. Once they're inside the green zone you can no longer rotate them and they will continue moving until stopped. Pressing 2, colliding with another tenant, or letting them fall all the way through the green zone will stop them where they are. Holding 1 while colliding with another tenement will push that tenant and any that they collide with over a single space. Each tenant can make their neighbors in the cardinal directions more or less happy. This is shown with green and red arrows (if colorblind mode is marked, light blue and dark orange). The happier a tenant is, the more points they're worth. If you land or push a tenant outside of the apartment building, you get a strike. The game ends after 3 strikes. If you fill up the building with extra strikes left over, you can use use them to make last minute adjustments by pushing on entire rows or columns, or you can let them land out of bounds to end the game.
Scoring: Each tenant is worth 1 point to start. For every point of happiness from their neighbors, the tenant's worth doubles. If the tenant's net-happiness is negative, the same applies.
0 Happiness: 1 point
1 Happiness: 2 points
2 Happiness: 4 points
3 Happiness: 8 points
4 Happiness: 16 points
Controls:
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Arrows, A/D - rotate tenant around building.
1 - Hold 1 to shove other tenants over by one block; be careful, pushing them out of the building will give you a strike!
2 - Pressing 2 while the active tenant is inside the apartment building will cause it to stop where it is and spawn the next tenant.
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Programming - Llamaq
Sprites - Saikar
Backgrounds - The Zefarian
Music - Blooga the Whale

Comments8
Optimans22 Aug 2018, 09:11
I really liked the soundtrack! Good work! Yes, making fall the blocks faster would have made the game less slow, you have to wait just if you want to place a block in the right position but also pushing them will push just for one position. Also the score printed during the match would be great, so I can understand how I am playing

CristiHKJ25 Aug 2018, 09:56
Great game! Very cool and interesting! :D

alobker25 Aug 2018, 11:27
I agree with the top two commenters. I would also like a feature where you can see where your block is going to end up.
Interesting concept!
Interesting concept!
FoxisXIII1 Sep 2018, 19:39
Very nice idea and well finished!! Maybe putting a small tutorial before starting the game will clarify how the game works without having to read all the instructions. Keep on it!!!
JesterSeraph3 Sep 2018, 05:16
A small tutorial at the start would be cool. The menu was awesome, all the settings and even a colour-blind mode! The game play was fun, I think if you did a post LD it would really turn into something great. Good work!
Andrei93 Sep 2018, 10:15
Nice idea! cool game! :thumbsup:

Autumnotopia4 Sep 2018, 01:46
I like the little pixel art portraits! I think the game would have maybe meshed a little better/been a little more cohesive if the other art elements were also pixelated though. I agree with the others about features that would have been nice (tutorial, more sound feedback, faster-falling button, etc) but obviously you were pretty limited on time so no foul.
I like the concept though, it'd be cool to see a more developed version of it!
I like the concept though, it'd be cool to see a more developed version of it!

This idea is intersting enough that you should consider a post LD version :)