
Thunderbolts and Lightning
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Introduction
*OMG!! A heavy thunderstorm has caused a power outage, and it seems that it'll take longer than usual! How will you charge your smartphones? Will this be the end of civilization as we know it?
Luckily you guys keep a backup generator that will let you enjoy that crappy TV show for a bit longer...provided that you won't go overboard wasting power. Will you be able to keep your middle-class family happy and healthy until electricity is back, or will the generator run out of power?
The game was intended as a FTL-like crew manager, set in some random house of a random 21st century power-dependent family. You basically need to monitor each character's needs and keep track of the resource consumption (most importantly, power).*
This would have been the pitch, more or less, if I'd managed to finish in time.
My original goal was for this to be a compo entry, but to say I wildly underestimated the scope of the game would also be an understatement. Had to slip to Jam, and despite all the work I'm not happy enough with the result this time to properly submit it.
If you still feel like taking a look at the game, BEWARE of flashing lights if you suffer from epilepsy!
Current version controls
* Basically, click on a character and then on a piece of furniture. Interactive items will appear coloured.
* Click on empty spaces to switch lights on/off. They will impact on the generator load, so its power will deplete faster
Changelog
...TO-DO...
*OMG!! A heavy thunderstorm has caused a power outage, and it seems that it'll take longer than usual! How will you charge your smartphones? Will this be the end of civilization as we know it?
Luckily you guys keep a backup generator that will let you enjoy that crappy TV show for a bit longer...provided that you won't go overboard wasting power. Will you be able to keep your middle-class family happy and healthy until electricity is back, or will the generator run out of power?
The game was intended as a FTL-like crew manager, set in some random house of a random 21st century power-dependent family. You basically need to monitor each character's needs and keep track of the resource consumption (most importantly, power).*
This would have been the pitch, more or less, if I'd managed to finish in time.
My original goal was for this to be a compo entry, but to say I wildly underestimated the scope of the game would also be an understatement. Had to slip to Jam, and despite all the work I'm not happy enough with the result this time to properly submit it.
If you still feel like taking a look at the game, BEWARE of flashing lights if you suffer from epilepsy!
Current version controls
* Basically, click on a character and then on a piece of furniture. Interactive items will appear coloured.
* Click on empty spaces to switch lights on/off. They will impact on the generator load, so its power will deplete faster
Changelog
...TO-DO...