Zombies 'n Kebabs

Zombies 'n Kebabs

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overall: 2.66
fun: 2.23
innovation: 2.25
theme: 2.32
graphics: 3.30
audio: 3.00
humor: 2.79
mood: 2.92

Mind answering a short question?

I'm not sure if I should continue developing this. In its current state ~~it's seemingly unbalanced energy-wise and~~ needs more levels. And red devils. And a nice intro animation I planned but then scrapped. Tell me what you think. ↑

Description

A Ghosts 'n Goblins-like with a twist, featuring your all-time favourite pone, Starlight Glimmer, searching for her missing friend on a graveyard. Bearing a single piece of armor and limited energy, you must find a way to defeat a terrifying zombie runner on the far far east, trying not to get impaled by a living kebab and thrown down to the river.

Further reading

* Post 1
* Post 2
* Post 3

Screenshot



Top quality gameplay video

https://www.youtube.com/watch?v=0SGoEDDzPwc

Controls

* Shoot: Z or Left Ctrl
* Jump/TP: X or Space
* Move: Arrows or A D
* Deposit coin: Return
* Pause: P or window focus

Version info

Builds marked with 0.0.2 are post-compo, but the only changes are regarding QoL and balance, based on the feedback, for an overally better experience. The 0.0.1 links are the original 48h compo builds.

0.0.2 changelogs:
* Jump cost increased from 5 to 10.
* Shoot cost increased from 10 to 20.
* Energy gain increased from 1/s to 3/s.
* Standing next to a Jedi statue for at least 1 second will now regen energy for 20/s
* Reduced the amount of Jedi statues appearing on the map.
* You can now rotate while midair.
* Zombies reach the surface at a higher rate.
* Zombies no longer deal damage when they're not fully on surface.
* Like in gng, crossing the river is permanent until all lives are lost. But you can still go back to the graveyard.
Found a bug?
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