
Zzap
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Written in 72hrs for LD39 jam by Tommy Brett and Dave Burford (it's my first LD!)
Restore power to the grid to activate the system.. but you won't have enough power to connect everything so think twice before connecting those power lines.
readme.txt:
Instructions & Tips:
Using the mouse click on grid tiles to activate power to a tile. You may only power a tile that is next to an already powered tile. A powered tile has a blue circuit underneath and usually a visible power line as well. When you have provided power to the exit node you may click the exit node to exit the level when you are ready. Starting a new level will restore a small amount of power to your pool - the only other way to increase it is to connect the power line to Power Pylons on the grid.
The contents of each level grid is generated by the game at the start of each level. The game has a difficulty curve which affects the spawn rate of certain items and how much a move costs or restores. Expect to hit more serious difficulty after level 10.
Collecting points is the only way to increase your score but can be expensive in power. Try to spot a route that would take you through additional pylons. Also consider powering the exit node FIRST so if you run out of power trying to pick up other items you know you are still able to exit the level. In later levels you will want a good reserve of power to take into the next level to cope with the increased cost of building - you'll have to consider how much you want those points, really..
"Locked" points require powering a key node before you can collect them - this can be even more expensive but they are worth a lot of points for your effort.
Corruption (purple tiles) spreads as "real time" that passes. In early levels the additional cost to move through corruption is a mild nuisance but the further you get in the more prohibitively expensive it is to move through corruption. Corruption can not spread to powered tiles so sometimes its wise to try and cage it in. If you see corruption on the level when it starts it's certainly time to act fast and try and get that exit node powered before the corruption spreads.
Some times you will be able to see that there is no way for you to complete a level with the power you have. You may press the button in the top right to restart a level with new content but it costs power to activate. It's a bit of a gamble for whether you will get a better grid next time. If you do not have enough power to restart the level then the button abandons the current play through and you will have to start again!
Here is a link to a build that didn't quite make it to the 9pm deadline. It was completed and tested shortly thereafter and includes some nice level transition effects and GPU melting particles.
https://drive.google.com/open?id=0B0_hNHD_Nn5pX1FfNmNCM1Z5elk
Restore power to the grid to activate the system.. but you won't have enough power to connect everything so think twice before connecting those power lines.
readme.txt:
Instructions & Tips:
Using the mouse click on grid tiles to activate power to a tile. You may only power a tile that is next to an already powered tile. A powered tile has a blue circuit underneath and usually a visible power line as well. When you have provided power to the exit node you may click the exit node to exit the level when you are ready. Starting a new level will restore a small amount of power to your pool - the only other way to increase it is to connect the power line to Power Pylons on the grid.
The contents of each level grid is generated by the game at the start of each level. The game has a difficulty curve which affects the spawn rate of certain items and how much a move costs or restores. Expect to hit more serious difficulty after level 10.
Collecting points is the only way to increase your score but can be expensive in power. Try to spot a route that would take you through additional pylons. Also consider powering the exit node FIRST so if you run out of power trying to pick up other items you know you are still able to exit the level. In later levels you will want a good reserve of power to take into the next level to cope with the increased cost of building - you'll have to consider how much you want those points, really..
"Locked" points require powering a key node before you can collect them - this can be even more expensive but they are worth a lot of points for your effort.
Corruption (purple tiles) spreads as "real time" that passes. In early levels the additional cost to move through corruption is a mild nuisance but the further you get in the more prohibitively expensive it is to move through corruption. Corruption can not spread to powered tiles so sometimes its wise to try and cage it in. If you see corruption on the level when it starts it's certainly time to act fast and try and get that exit node powered before the corruption spreads.
Some times you will be able to see that there is no way for you to complete a level with the power you have. You may press the button in the top right to restart a level with new content but it costs power to activate. It's a bit of a gamble for whether you will get a better grid next time. If you do not have enough power to restart the level then the button abandons the current play through and you will have to start again!
Here is a link to a build that didn't quite make it to the 9pm deadline. It was completed and tested shortly thereafter and includes some nice level transition effects and GPU melting particles.
https://drive.google.com/open?id=0B0_hNHD_Nn5pX1FfNmNCM1Z5elk