threeSpace

threeSpace

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overall: 3.22
fun: 2.96
innovation: 3.29
theme: 3.56
graphics: 3.10
humor: 2.12
mood: 3.41
threeSpace - LDJam41 (Dave Burford)
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This was intended to be a 48hr compo entry but due to RL circumstances (which included a 7hr trip to a hospital) I was unable to complete it so here we go for the 72hr jam instead. I spent most of the extra day at work BUT I did get to add a few new things before the dead line. Still, I learned a lot about developing in unity and that was my main goal here! No votes for audio as sfx are from an audio pack I own and music CC track from opengameart. Attrib and source: https://opengameart.org/content/cave-theme?destination=node/3922

Genres mixed: match3 + real time space simulation.

Game:
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Explore unknown solar systems by traveling to distant objects and scanning them down. Moving costs fuel though; run out of fuel and your capacitor will start to drain fast.. run out of power and your life support will begin to fail! As long as you have power your life support will charge back up.

Gain additional fuel and power by matching the relevant tiles on the match3 grid.

Green restores fuel
Yellow for power
Blue for shields
Red for hull

Matching tiles and performing combos nets you points which help charge your hyper drive. Scanning new interstellar objects (which happens automatically when you are in range) nets you BIG bonus points to charge that hyper drive faster.

When everything is scanned or you are just bored of the system, if your hyper drive is charged hit that H-JUMP button to launch yourself to a brand new system!

Each system is procedurally generated with its own star (of various classes and sizes), random planets and a host of other objects including asteroid belts, derelicts and space stations.

Everything can be controlled with the mouse.
F1 and F2 can quick change screens without pressing the buttons.

Tips:
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Fuel is used much more rapidly when moving and turning. When you arrive at a destination your fuel will stop draining so fast making it easier to replenish with the match3 grid.

Missing content:
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-You cant die yet. It'll say bad luck commander in your ships computer and then trundle along as if nothing happened.

-I did not have time to create models for asteroids, derelicts or space stations. They are "there" to scan but no visuals I am afraid.

-I did not have time to implement hostile ships and battles. When added in the future your ship will automatically fight hostiles (unless told to flee) and the shield+hull tokens on the match3 grid will become essential to surviving. I also imagine special battle tiles to spawn during a battle, such as torpedo tiles, which breaking would launch special weapons etc.

-I want to add event tiles to the match3 grid, such as asteroid collision tiles. Event tiles would be timed and if broken within the timer you would get the good version of the event (avoid asteroid for example) and if you fail then the bad (hit, take damage).

-Events would spawn more frequently depending on the area your ship is in. For example more asteroid events near an asteroid belt - more hostile encounters near a hostile space station etc.

-I want to add cargo space to the ship so you can salvage derlicts and even trade with friendly stations.

-There is no bonus for fully exploring a system yet.

-Hyper jump is instant and needs a nice animation.

-There are bugs.

This could be good, one day.

Changes:
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Quick patch for bug with name of first planet in a system if it was uninhabited (was wrongly given the stars name with no roman numeral)
Found a bug?
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