LD4 log

4/16/2004 6:37 PM Got the thing making a window. Working on a sprite class. Think I'm going to do some kind of shooter or something. The theme is infection.

4/16/2004 9:14 PM Not doing a good job keeping this up. However, I'm working through building a bunch of classes at once - trying to bootstrap the whole thing - Sprite, World, Object.

And the cat just left a really stinky present in the catbox.

4/16/2004 10:01 PM A rotating ship!

ship

4/16/2004 11:30 PM Yay! The player can move! - doesn't decelerate or accelerate correctly though

4/17/2004 2:38 AM Yay - things are getting infected. No gameplay, really, but it's pretty cool to watch things get infected. I think it's a pretty good stopping point for the night. Time to think how it will play.

4/17/2004 3:20 AM OK - so I wanted a beer before I go to sleep. Just trying to think of how the game is going to play. Something like you have to keep the virus from spreading by either destroying infected cells, or curing them (which takes longer). Just thought maybe there could be a quarantine option as well. Also, running into the viruses will cause your ship to deteriorate and slow down.

4/17/2004 1:37 PM Crap - forgot to log when I woke up (it was about 10am). I've got game play! Had a bunch of trouble with bullets removing themselves or trying to remove an object that had already been removed.

Also, have sounds in for infection and spewing for the infection. Now, just need to add shooty sounds and death sounds. Also need to add a readout of some kind.

4/17/2004 6:42 PM OK - so I never update these things on time. The game really plays now. Could add menus and call it done. But I'm thinking of adding a couple other elements - one, an anti-gen, and two, a different infection that causes the cells to move in order to spread the disease.

4/18/2004 4:56 AM Alright - thanks to the glories of PTK, Infecteroids is, for all intents and purposes, done. Mostly just tweaking left. Maybe changing the players graphic and adding another infection type.

Source: laughingd.com archive

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