
A Spark of Light
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A Spark of Light is a game I made for my first LDJam (#40). You play as a spark of light as the title implies and attempt to survive. Going with the theme of the Jam, the more you have the worse it is, the more light you amass, the faster the level shrinks. However, by sacrificing light until you become dim, you can make the walls retract. If you run out of light you die, so you must be careful.
Generally looks better if you use the standalone, but HTML is much more convenient.
Post Jam: https://ldjam.com/events/ludum-dare/40/a-spark-of-light/$71462
*GAMEPLAY RULES*
For those who like to know the exact mechanics:
The Walls - The Walls close in on you at a rate proportional to your light value, and begin to recede when you are below 1 light. They recede faster the less light you have.
The Black Squares - The Black Squares can drain a total of 1 light from an object (player and orbs) within range of them. This is the only way (currently) to lose light.
The Glowing Orbs - Bumping into a Glowing Orb yields the amount of light they contain (they start with 2 but can be lower due to Black Squares).
Generally looks better if you use the standalone, but HTML is much more convenient.
Post Jam: https://ldjam.com/events/ludum-dare/40/a-spark-of-light/$71462
*GAMEPLAY RULES*
For those who like to know the exact mechanics:
The Walls - The Walls close in on you at a rate proportional to your light value, and begin to recede when you are below 1 light. They recede faster the less light you have.
The Black Squares - The Black Squares can drain a total of 1 light from an object (player and orbs) within range of them. This is the only way (currently) to lose light.
The Glowing Orbs - Bumping into a Glowing Orb yields the amount of light they contain (they start with 2 but can be lower due to Black Squares).